Just over a month after players were introduced to the flashy world of Ghostwire: Tokyo, the game’s director is speaking up about a potential future for the new IP. In a chat with IGN Japan, Kenji Kimura made it clear that a sequel is not out of the question. For those who aren’t looking forward to waiting years for this to come to fruition, it looks like DLC content for the current title is also a big possibility.
“I think that when things calm down a bit more, and when I’ve cooled down a bit more, I’ll have ideas for DLC and sequels, and I’ll want to make them. Nothing has been decided yet, so I can’t tell you anything more than that,” Kimura said.
In Ghostwire: Tokyo, players use various psychic and paranormal abilities to defeat ghosts and spirits haunting the neon streets of Tokyo. The main character fights using what Combat Director Shinichiro Hara describes as “karate meets magic,” as players use tons of unique hand gestures to cast spells.
After nearly all of Tokyo’s residents vanish, otherworldly spirits–called ‘Visitors’–invade the city. As the protagonist Akito begins to notice his own strange powers starting to manifest, he encounters a group of people wearing Hannya masks who may help unravel the mystery of what’s going on in the city.
In March, Tango Gameworks founder Shinji Mikami made it clear that the company was looking to move away from horror going forward.
“I hope to eventually change the image that Tango Gameworks currently has,” Mikami said in an interview with Famitsu. “At the moment, we are still seen as a studio that specializes only in survival horror. Of course, it’s nice to have fans think of us as a studio with a reputation for developing survival horror games. But we also want to be viewed as a studio that can create a wider variety of games. We will be releasing more and more new games in the future, starting with Ghostwire: Tokyo, so please give us your support.”
Ghostwire Tokyo was released on March 25, for PC and PlayStation 5.