Let’s check out the specialist characters you’ll get to choose in Call of Duty Black Ops 3.
Each specialist has a unique look, personality, voice, abilities, and weapon stack. You can also level them up as part of your progression system. Treyarch’s description seems to hint that they will fight with or against you, but you don’t get to play as them. Of course, they may be keeping that reveal for later.
The specialists certainly would not look out of place in a GI Joe squadron. Considering how much work they put into them, don't be too surprised if Treyarch has some transmedia plans for them down the line.
You can check out images for the specialists and read their individual biographies and descriptions below. Call of Duty Black Ops 3 will be released on November 6, 2015 for PlayStation 4, PlayStation 3, Xbox 360, Xbox One, and Windows.
Callsign: Ruin
- Real Name: Donnie Walsh
- Bio: Raised in a military family in a tough neighborhood, he is fearless and headstrong, an infantry soldier through and through. He uses his unique abilities to rush into battle and surprise the enemy with sheer force.
- Weapon: Gravity Spikes – Creates a devastating area of effect shockwave in the surrounding area.
- Ability: Overdrive – Initiates a burst of speed that accelerates all movement for a short period of time.
Callsign: Outrider
- Real Name: Alessandra Castillo
- Bio: Developed keen observation skills growing up in the streets of the Favela, traversing the rooftops to watch the action of the city below, and this earned her a place in the ranks of the Brazilian Special Forces. She outsmarts enemies by finding them before they have a chance to know what hit them.
- Weapon: Sparrow – Compound bow w/explosive bolts and variable range.
- Ability: Vision Pulse – Pulses the surrounding area to reveal the location of all enemies within range.
Callsign: Prophet
- Real Name: David Wilkes
- Bio: Wilkes got his first set of cybernetic augmentations while serving in the British Engineering Corps. Five years and many upgrades later, he is the embodiment of the cutting edge of human weaponry on the battlefield, using his superior technology to disrupt opponents’ tactics before moving in for the kill.
- Weapon: Tempest – Charge-shot weapon that fires an arc of electricity, shocking targets and chaining to all nearby enemies.
- Ability: Glitch – Flash back to a previous position with this system mod that hacks the battlefield simulation grid.
Callsign: Battery
- Real Name: Erin Baker
- Bio: The only daughter and youngest child of five siblings, Erin Baker always had to fight to get her way. Following in a family tradition of over 100 years of military service, and watching her brothers enter the US Army one-by-one, she finally graduated high school and enrolled herself. Driven to excel by her ongoing rivalry with her brothers, she volunteered for Airborne School, before crushing the Ranger Assessment and Selection Program. Heavily armored, she fearlessly operates ahead of the front lines, nimbly traversing urban environments, as she destroys HVTs with salvoes of advanced high-explosive munitions.
- Weapon: War Machine – Grenade launcher that fires bouncing grenades which detonate after a short time or by hitting an enemy directly.
- Ability: Kinetic Armor – Reactive armor that deflects enemy bullets away from the body. Still vulnerable to headshots and non-bullet damage while active.
Rank up to levels 22 and 28 and you can also wreak havoc with:
Callsign: Seraph
- Real Name: Zhen Zhen
- Bio: Militant enforcer of the 54I crime syndicate’s rule of law. She is known for her focused and unflinching combat discipline, striking fear within the ranks of the cartel.
- Weapon: Annihilator – Massive high-caliber revolver that fires devastating rounds with increased bullet penetration.
- Ability: Combat Focus – Triggers a bonus multiplier to score earned towards Scorestreaks for a period of time.
Callsign: Nomad
- Real Name: Tavo Rojas
- Bio: Last surviving member of an elite Rapid Deployment Force unit specialized in Jungle Warfare, Rojas has gone off-grid using his survivalist training to stay alive. At home in the wild, he uses his skills to turn the environment against his foes.
- Weapon: H.I.V.E. – Deploys pod traps which release a deadly swarm of nano drones when triggered.
- Ability: Rejack – Recover from near death by injecting a nanoparticle serum into the bloodstream.
We don’t want to get too ahead of ourselves, but…
After the first few days of progression, we’ll also make a few additional Specialists available. As you rank up and progress during the week, you’ll also gain access to:
Callsign: Reaper
- Real Name: Experimental War Robot (EWR)
- Bio: Started as an expensive military R&D project to supplement Special Operations soldiers in the field, the EWR was a cutting-edge prototype combat robot, the most advanced in the world at the time. Budget overruns and embarrassing political incidents left the project all but a resource for scrap metal, except for the one prototype that remained.
- Weapon: Scythe – Robotic arm that transforms into a high power Mini-Gun.
- Ability: Psychosis – Infiltrate enemy DNI systems to simulate three decoy clones.
Callsign: Spectre
- Real Name: CLASSIFIED
- Bio: Next to nothing is known about the presumed wet-works Specialist, Spectre. The designation itself is a codename agreed upon by the various agencies that have pooled their intelligence on unsolved assassinations, inferring his or her existence based on either evidence found at the scene or from fragmentary reports given by shaken bystanders. Despite heavy redaction, all accounts suggest an individual capable of extraordinary stealth, able to evade or neutralize the most sophisticated of manned or automated security set-ups. In every case, Spectre’s victims have been ‘handled’ with surgically precise mid-line wounds with rarely any signs of struggle.
- Weapon: Ripper – Spectre deploys mono-edged twin blades before gracefully dissecting victims with lethal, surgical precision.
- Ability: Active Camo: Advanced meta-materials rapidly change their properties, guiding photons over their surfaces instead of reflecting them, rendering Spectre temporarily invisible.