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Crackdown 3 Needs a Ton of Bandwidth to Play Online

August 6, 2015 by Ian Miles Cheong

Details about Crackdown 3’s multiplayer have surfaced.

Crackdown 3 will feature cloud processing technology that uses the "power of the cloud" to process how the game handles its fully destructible environments. For those not in the know, "power of the cloud" is just fancy words for online servers. 

According to its developers at Microsoft, Crackdown 3 will require four times the network bandwidth of a regular multiplayer game while you're connected to the internet and playing it. The amount of bandwidth the game requires is comparable to the amount of data that gets transmitted over the internet every time you stream a movie over Netflix or Hulu. In other words, it's a lot, and you probably won't want to play the game over a 1mbit connection. 

"We are optimising for between 2 and 4 megabits," Reagent Games producer David Jones said to VideoGamer at Gamescom today. "That is our goal."

Jones stated that the game doesn't require that much more bandwidth than a regular game, which is typically around 1mbit. 

The developer was quick to specify that you won't need to stay connected to the internet while playing the game's single player campaign, and that all of that fancy cloud computing tech will not be in use while you're offline. It'll only come into effect when you're playing the game online in co-op mode. 

Putting it that way, it'll be a good idea to play the game in co-op mode if you wish to experience the "100% destructible environments" the studio is advertising for the game. 

Crackdown 3 comes out in late 2016 and is exclusive to the Xbox One. There are plans for a multiplayer beta next summer. 

You can check out some new footage of the game here. 

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