DOOM will be aiming to present at 60FPS 1080p on consoles, id Software has announced.
Developed id Software has always been a huge proponent of making their games run at a minimum of 60 frames-per-second, because high framerates are really what it's all about especially when it comes to fast-paced games like first-person shooters.
Speaking to GameSpot while at QuakeCon 2015 over the weekend, id Software developer Marty Stratton gave the lowdown on why the company wants to get the game to run at these settings.
“When you’re developing, you make thousands of decisions that have an impact on performance or visual fidelity,” said Stratton. “We’ve always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible.
“So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand.”
Stratton says that getting the game to run at these settings will add something to the "feel" of the game, particularly in regards to how fluidly it plays. “If you do your best to give [consumers] a very consistent experience and a very high-quality experience, which for us is a fast, fluid 60 FPS, I think that’s the most important thing.
“It’s when you cut corners and you end up with a game that doesn’t feel that good, and it’s slow, and it’s just a hodgepodge of a lack of focus throughout, that’s when things start going awry. I think we’ll hit all of our goals.”
DOOM comes out for the PC, Xbox One and PS4 in Spring 2016.