H1Z1 isn't the only survival open-world game to receive a major update today. Not one to be left behind, 7 Days to Die has a massive new update that upgrades the game's engine to Unity 5, adds caves, skill trees, and new Steam networking and server browser enhancements. Also in store with the patch is the new Speedtree system for gorgeous trees and bushes.
For those who haven't played 7 Days to Die, the one aspect that puts it ahead of the competition is deformable terrain, which allows players to build and mine just like in Minecraft.
Here's what's been added with the latest patch:
- Added Unity 5 with many of its newer bells and whistles
- Added new Steam networking and server browser enhancements
- Added new Speedtree system with brand new gorgeous trees and bushes. The fidelity of the trees can be adjusted for quality and performance in menu/options/video/tree quality.
- Added Unity 5’s global physical based shader system and refined all the art to take advantage of it. * The fidelity of the system can be adjusted for quality and performance in the menu/options/video under reflection quality and reflection distance.
- Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors
- Added our own new water reflection that interacts with the standard shader
- Added our own new custom high res better looking fog
- Added new high res sky system with stars that can appear on clearer nights
- Added a new quality range system for guns. The system allows players to find gun parts of varying quality ranges. The parts have 7 quality ranges with colored degradation bars including grey broken, brown faulty, orange poor, yellow good, green fine, blue great, and magenta flawless. Once the player collects enough parts and has read the right gun book unlocking a recipe he can assemble a working gun. The average quality of all the parts determines the quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, penetration, falloff range and in the future zoom level and knockback strength. This will allow for thousands of permutations of guns like a realistic Borderlands
- Added the new item quality range system for tools, melee weapons and armor. Bow, crossbow, wrench, hammer nail gun, chainsaw, auger and clothing will come in a future update.
- Added new player leveling system. The system increase your chances to craft higher quality ranged items at higher levels with +/- 50 degree of random quality. The system is basic a precursor to skill trees. The player currently will earn XP for activities like killing zombies, unlocking new recipes and crafting new recipes for the first time.
- Added new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an indian burial ground. Note some of these are Navezgane only and some are random gen only
- Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers
- Added new high res first person hands and first person animations
- Added new first person procedural camera system with procedurally based physics and inertia
- Added new player safe zones set in the serverconfig.xml. The safe zones disable zombies in chunks for 5 in game hours if you don’t have a sleeping bag and are level 5 or under
- Added new smoother iron sights system
- Added new craftable primitive blunderbuss single shot primitive muzzle loader gun and blunderbuss ammo
- Added new craftable new primitive bow and arrows
- Added rare Tazas Stone Axe weapon which can be found in new rare Apache Artifacts Chests in caves and in indian burial grounds
- Added new feral zombie to the game which has a chance for gun loot if you kill him
- Added new on fire burnt zombie to the game. He has a chance to catch you on fire if he hits you
- Added Fire Buff icon to Game which can happen from players hitting you with a torch, walking on lit campfires, walking on large ember piles and from on fire zombies striking you. Submerge yourself in water to douse the fire.
- Added new high res spider zombie to the game
- Added new Zombie Gore Block System: corpses decompose into a bloody terrain pile which can grow if more zombies die near or on top of each other eventually live zombies will use the gore blocks to cross over your spiked pits or jump over your fort walls. If the gore blocks are left alone the will eventually biodegrade.
- Added Items made from cloth such as clothing can now be scrapped into cloth
- Added cobblestone ramps that upgrade and downgrade like cobblestone blocks, and recipe to make them.
- Added wood railing recipe
- Added health storage crate and recipe
- Added paper scrapping from skill books
- Added Sniper rifle schematic
- Added Hunting Rifle book
- Added new plains ground texture
- Added cash register loot containers to the stores and businesses
- Added stone shovel and recipe to the game
- Added new primitive sod recipe used to make sod houses
- Added unattainable books to gate all weapon part molds. Weapon part forging may appear in a future update.
- Added insecure downgrade path to player made storage crates
- Added recipe for flagstone and wedge flagstone
- Added dynamite held item and new dynamite bundle placed block models
- Added shopping cart and shopping basket loot containers found in stores and businesses
- Added flagstone stairs and recipe
- Added small engine and auger blade to loot
- Added snow roads and green metal 60’s and tip blocks to the game
- Added green metal roof gable and inside corner wedge green metal roof
- Added snow roads to snow biomes in RWG
- Added auger recipe
- Added handlebars to automotive loot
- Added tooltips to category icons in server browser
- Added new Steam voice proximity chat please test push <v>to talk
- Added new flashlight model replacing the old one
- Added snow blowing/drifting effect to snow biome
- Added blowing sand/dust to desert biomes
- Added casino token to the loot
- Added shamway foods cardboard box loot containers and shamway crates that require breaking
- Added wood stairs filled block shape WIP
- Added new pill case looting sounds
- Added window plug centered block shapes and unified boarding up existing windows and plywood filled windows in the world using a hammer and planks they now upgrade to one board, two boards, 3 boards and sheet metal
- Added sportings good loot to shotgun messiah crates and reduced chance for full weapons to be found
- Added new stalactites, moss and mushrooms to new caves
- Added Generic Attribute system now usable on ANY item
- Added snow zombie female sound set to the game
- Added spider zombie sense sounds never had these in before
- Added new iron shovel model
- Added new sledgehammer
- Added new system for arrows to fall with gravity
- Added new custom burnt zombie sound set and added missing zombie sounds to the sounds mix xml
- Added new audio mixers for impact bullet, impact general and block destroys to help with the overall mix. Note: this doesn’t fix shotguns shooting trees or chainsaw impacts overloading channels but it helps
- Added recipe for bolts and arrows from femurs
- Added burnt embers to burnt forest
- Added hot embers to burnt forest terrain texture
- Added you can now mine burnt embers and get bits of coal
- Added zoom to player preview
- Added new stun rules for zombies. (If your stamina is over 50 you have a 100% chance to stun a zombie and if your stamina is 50 or below it is your stamina level x 2.
- Added edible mushrooms found in caves
- Added all new firearm reload sounds
- Added new give up time for static spawned and biome spawned dogs. They will chase you for about 20 seconds and give up unless they damage you or you damage them which results in thier give up time resetting. Note horde spawned dogs will not give up.
- Added new Steam Voice Chat integration works only in proximity of other players press<v> to talk
- Added english.txt entries for all camel cased missing items
- Added a mouse-over ToolTip for the level progress in the character menu
The full changelog can be read here.