• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Bloodborde Guide: Weapon Scaling Explained

April 2, 2015 by Jacob Saylor

Confused? Look no further.

Bloodborne is an amazing game, albeit extremely difficult. Some argue that the title is currently one of the only games released – so far – this year that will be able to compete for Game of the Year status. Considering that the game has received nothing but positive review so far, we're not doubting its capacity for continued greatness.

Bloodborne's difficulty means that players are often looking at ways to circumnavigate the more treacherous parts of the game until they are prepared for them. Sometimes this just means understanding the intricacies of the title. Reddit user RealBazou has crafted a guide for the community that explains how weapon scaling works. This will help both old and new players learn how to survive in Bloodborne, because information is indeed power.

Here's the guide:

Hello everyone.

I have been looking at different soft caps and hard caps, with data provided by Skorbrand (https://www.reddit.com/r/bloodborne/comments/30o9n7/some_info_on_stat_scaling_and_all_softcaps_found/) and screenshots taken from people who have all +10 weapons and associated weapon scalings.

I have done some calculations on my side, and some observations. Not everything here will be pinpoint precise, but I believe I have figured out the general framework. I'm sorry if this has already been found. Anyways, here we go:

  • Weapon scaling is based on the weapon's base damage. For example, a weapon with A scaling and 200 base damage might have a bonus of 100 damage, but another weapon, with also A scaling but with only 100 base damage, will only get 50.

  • Weapon scaling bonuses are directly linked to your appropriate primary stat. For example, "A" scaling in strength is only asociated to strength. This is a no brainer, no big news here.

  • The "partitioning" of the scaling bonus is as follows:

=> you will get 50% of the scaling bonus from stats 0-25

=> another 35% of the bonus comes from 26 to 50

=> the remaining 15% from 51 to 99

This is inline with the softcaps that most people already know.

  • The different letters represent the "quality" of the scaling bonus you will receive. Here is where I do a bit of conjecture, as I can't verify the exact threshold value between all letters, but the numbers should be pretty close to the real deal. Remember, it's based on the weapon's BASE damage:

S: 101% and up

A: 81%-100%

B: 61%-80%

C: 45%-60%

D: ?+1% – 44%

E: 0 – ?%

Like I mentioned, I still need to finish verifying the scaling thresholds, but you all get the picture.

The important lesson to remember here is this: scaling is based off the weapon's BASE damage.

The cannon, at +10, with its massive 600 base damage, and a pitiful D scaling, still gets something like 240 extra damage at 99 bloodtinge (to be verified but I'm somewhat confident on my findings).

I hope this clarifies it for everyone.

Thanks for reading.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent UNLOCKABLES That Pushed Players To Their LIMITS

10 Recent UNLOCKABLES That Pushed Players To Their LIMITS

10 Games That Turned Into MICROTRANSACTION HELLS

10 Games That Turned Into MICROTRANSACTION HELLS

10 GENIUS moments in Flop Games

10 GENIUS moments in Flop Games

10 Games That RUINED Single Player Games For Us

10 Games That RUINED Single Player Games For Us

20 LEGENDARY Games Worth Revisiting in 2025

20 LEGENDARY Games Worth Revisiting in 2025

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

What The HELL is GOING on With Xbox?

What The HELL is GOING on With Xbox?

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

Top 25 NEW Games of 2025 [Second Half]

Top 25 NEW Games of 2025 [Second Half]

Category: Updates

Sidebar

Recent Posts

  • Is Roblox or Minecraft “Better” In 2025?
  • Roblox CEO Speaks Out On Game’s Future Features
  • The Director Behind The Cancelled The Last of Us Online Game Is Opening Up Their Studio
  • PlayStation Plus Game Catalog For July 2025 Officially Unveiled
  • Rare Will Showcase The Future of Sea of Thieves In Special Community Direct Presentation Tomorrow

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme