Bloodborne is an amazing game, albeit extremely difficult. Some argue that the title is currently one of the only games released – so far – this year that will be able to compete for Game of the Year status. Considering that the game has received nothing but positive review so far, we're not doubting its capacity for continued greatness.
Bloodborne's difficulty means that players are often looking at ways to circumnavigate the more treacherous parts of the game until they are prepared for them. Sometimes this just means understanding the intricacies of the title. Reddit user RealBazou has crafted a guide for the community that explains how weapon scaling works. This will help both old and new players learn how to survive in Bloodborne, because information is indeed power.
Here's the guide:
Hello everyone.
I have been looking at different soft caps and hard caps, with data provided by Skorbrand (https://www.reddit.com/r/bloodborne/comments/30o9n7/some_info_on_stat_scaling_and_all_softcaps_found/) and screenshots taken from people who have all +10 weapons and associated weapon scalings.
I have done some calculations on my side, and some observations. Not everything here will be pinpoint precise, but I believe I have figured out the general framework. I'm sorry if this has already been found. Anyways, here we go:
Weapon scaling is based on the weapon's base damage. For example, a weapon with A scaling and 200 base damage might have a bonus of 100 damage, but another weapon, with also A scaling but with only 100 base damage, will only get 50.
Weapon scaling bonuses are directly linked to your appropriate primary stat. For example, "A" scaling in strength is only asociated to strength. This is a no brainer, no big news here.
The "partitioning" of the scaling bonus is as follows:
=> you will get 50% of the scaling bonus from stats 0-25
=> another 35% of the bonus comes from 26 to 50
=> the remaining 15% from 51 to 99
This is inline with the softcaps that most people already know.
- The different letters represent the "quality" of the scaling bonus you will receive. Here is where I do a bit of conjecture, as I can't verify the exact threshold value between all letters, but the numbers should be pretty close to the real deal. Remember, it's based on the weapon's BASE damage:
S: 101% and up
A: 81%-100%
B: 61%-80%
C: 45%-60%
D: ?+1% – 44%
E: 0 – ?%
Like I mentioned, I still need to finish verifying the scaling thresholds, but you all get the picture.
The important lesson to remember here is this: scaling is based off the weapon's BASE damage.
The cannon, at +10, with its massive 600 base damage, and a pitiful D scaling, still gets something like 240 extra damage at 99 bloodtinge (to be verified but I'm somewhat confident on my findings).
I hope this clarifies it for everyone.
Thanks for reading.