Epic Games, the makers of Gears of War and the Unreal engine, hosted four panels at GDC 2015 last week.
Considering the fact most of us didn’t attend the event, Epic have been kind enough to host full videos of the panels where they discussed a myriad of interesting topics relating to their Unreal Engine 4 technology.
Each session and its description can be seen below.
GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4
The Unreal Kite demo running in real-time in Unreal Engine 4 at 30fps and featuring fully dynamic direct and indirect illumination, cinematic quality depth of field and motion blur, PBR photo modeled assets and procedural asset placement.
GDC 2015: The State of Unreal Engine
Epic Games Founder and CEO Tim Sweeney shares Epic's vision for the future of games and game technology. Shown here are stunning projects created by Unreal Engine 4 developers, a behind-the-scenes look at Unreal Tournament, Epic's VR collaboration with Weta Digital on Thief in the Shadows, and Epic's open world Kite real-time demo. NVIDIA CEO Jen-Hsun Huang makes a special appearance to announce the GTX Titan X.
GDC 2015: Game Developers Town Hall
In this A.M.A. style session, developers have a candid discussion with Epic's senior Unreal Engine developers and leadership.
Moderated by Community Manager Chance Ivey, panelist from left to right are: Platform Team Lead Josh Adams, Technical Director Mike Fricker, Sr. Technical Artist Alan Willard, Lead Graphics Programmer Nick Penwarden, Founder and CEO Tim Sweeney, and General Manager Ray Davis.
GDC 2015: Unreal Wherever You Go: Bringing UE4 to Phones, Tablets & Web
Epic Games Platform Team Lead Josh Adams provides a comprehensive overview of Unreal Engine 4's deployment capabilities for mobile platforms and HTML5. This session is useful for anyone interested in targeting mobile and the Web.