• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Revisit GDC 2015 With Talks From Epic Games

March 13, 2015 by Ian Miles Cheong

If you missed Epic Games’ talks at GDC 2015, here’s your chance to catch up on them.

Epic Games, the makers of Gears of War and the Unreal engine, hosted four panels at GDC 2015 last week. 

Considering the fact most of us didn’t attend the event, Epic have been kind enough to host full videos of the panels where they discussed a myriad of interesting topics relating to their Unreal Engine 4 technology. 

Each session and its description can be seen below.

GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4

The Unreal Kite demo running in real-time in Unreal Engine 4 at 30fps and featuring fully dynamic direct and indirect illumination, cinematic quality depth of field and motion blur, PBR photo modeled assets and procedural asset placement.

GDC 2015: The State of Unreal Engine

Epic Games Founder and CEO Tim Sweeney shares Epic's vision for the future of games and game technology. Shown here are stunning projects created by Unreal Engine 4 developers, a behind-the-scenes look at Unreal Tournament, Epic's VR collaboration with Weta Digital on Thief in the Shadows, and Epic's open world Kite real-time demo. NVIDIA CEO Jen-Hsun Huang makes a special appearance to announce the GTX Titan X. 

GDC 2015: Game Developers Town Hall

In this A.M.A. style session, developers have a candid discussion with Epic's senior Unreal Engine developers and leadership.

Moderated by Community Manager Chance Ivey, panelist from left to right are: Platform Team Lead Josh Adams, Technical Director Mike Fricker, Sr. Technical Artist Alan Willard, Lead Graphics Programmer Nick Penwarden, Founder and CEO Tim Sweeney, and General Manager Ray Davis. 

GDC 2015: Unreal Wherever You Go: Bringing UE4 to Phones, Tablets & Web

Epic Games Platform Team Lead Josh Adams provides a comprehensive overview of Unreal Engine 4's deployment capabilities for mobile platforms and HTML5. This session is useful for anyone interested in targeting mobile and the Web. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

20 Game REMAKES That We Are LOOKING FORWARD TO

20 Game REMAKES That We Are LOOKING FORWARD TO

10 Side Quests BETTER Than The Main Story

10 Side Quests BETTER Than The Main Story

Evolution of Bosses in Video Games

Evolution of Bosses in Video Games

10 Upcoming Games We Don't Quite UNDERSTAND

10 Upcoming Games We Don't Quite UNDERSTAND

20 Legendary Indie Games You Should NOT MISS

20 Legendary Indie Games You Should NOT MISS

BIGGEST GAME ANNOUNCEMENTS OF 2025

BIGGEST GAME ANNOUNCEMENTS OF 2025

10 Things That Got WORSE Last Year

10 Things That Got WORSE Last Year

20 Best Racing Games That TRULY Test Your Patience

20 Best Racing Games That TRULY Test Your Patience

Category: Updates

Sidebar

Recent Posts

  • IO Interactive Further Teases How 007 First Light Will Surpass Previous Titles.
  • Roblox: How to Enable Voice Chat
  • Final Fantasy Tactics Director Admits He Underestimated Demand For Remaster
  • Clair Obscur Expedition 33 Team Were Surprised By Players Trying To Do All The In-Game Content
  • GTA 6 Fans Continue To Debate Over How The Map Should Look

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme