• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

What is Worlds Adrift? The Developer Explains it All

February 20, 2015 by Ian Miles Cheong

Bossa Labs talks Worlds Adrift.

The fine folks at Bossa, who developed Surgeon Simulator and I am Bread, are working on a new game called Worlds Adrift, which we reported on not too long ago. They’re developing it in cooperation with Improbable, doing much of the heavy lifting with regards to the technology the game uses.

The studio released a dev blog today to talk about the role Improbable is playing in the game’s development. They also talk about the team’s ambitions and challenges in developing this open-world, airship-faring, exploration-friendly multiplayer game. 

What is the game, exactly? Here it is in their words:

“First, Worlds Adrift is set in a persistent, shared multiplayer environment. That means anyone who plays the game will be in the same enormous world. (Due to the increased importance of low latency in a game with physics, however, the current plan is to have separate servers for different geographic regions—we can’t overcome the speed of light, I’m afraid).

“Secondly, the world will live and breathe. Worlds Adrift will not be an MMORPG as we know them. There are no quest hubs and no NPCs standing around forever, waiting to give you tasks. There are no low-level zones and high-level zones, because there will be no levels. There are no static, choreographed environments and events that replay for every new player.

“Instead, there will be creatures that eat and live and die, and trees that grow, and ruins that hold secrets, and wreckage that rusts and rots, all inside a world that doesn’t revolve around you, but that can be permanently affected by your actions. You are a part of the world, and it’s up to you to decide which part that is, and how it relates to all the other parts.

“Lastly, the world will behave according to believable physics. You can see in our latest video (and can read about the specifics in Rodrigo’s blog post last week) that ships are constructed of pieces — each of which can be snapped off if there’s a strong enough impact. Much of the world will also behave like this: creatures, wreckage, loose objects on the ground. And of course there will be plenty of rope physics involved in player movement.”

Excited? I am. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Romeo is a Dead Man - Before You Buy

Romeo is a Dead Man - Before You Buy

10 PS5 State of Play Reveals That Would FREAK Us Out

10 PS5 State of Play Reveals That Would FREAK Us Out

Crimson Desert: 10 Things YOU NEED TO KNOW

Crimson Desert: 10 Things YOU NEED TO KNOW

Top 50 NEW PC Games of 2026

Top 50 NEW PC Games of 2026

10 BIG New Games That Might Have LEAKED

10 BIG New Games That Might Have LEAKED

Menace - Before You Buy

Menace - Before You Buy

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

Nioh 3 - Before You Buy

Nioh 3 - Before You Buy

10 Video Game Theories That Made Everyone MAD

10 Video Game Theories That Made Everyone MAD

Category: Updates

Sidebar

Recent Posts

  • Rumor: Pokemon FireRed and LeafGreen “Will Return Soon”
  • Nintendo Direct and 3D Mario Rumors Clarified
  • Bloober Team Has Updated The Site For Their Mysterious February 15 Announcement
  • Is Overwatch Back? Because Of This Pussy Cat?
  • Wildlight Has Layoffs Two Weeks After Highguard’s Launch – But The Studio Will Keep Going

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme