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Uncharted 4 Developer is Looking for Game Designers

January 29, 2015 by Jacob Saylor

Uncharted 4 is so close, yet so far.

With no release date currently on the horizon, gamers have no idea when exactly they'll be getting their hands on Uncharted 4: A Thief's End. Various websites list a nondescript 2015 release window for the title, but given than this is one of Sony's biggest releases, we wish that there was a bit more discussion pertinent to the game.

Luckily, Naughty Dog's recruiting manager Candace Walker has provided just that. She tweeted this message earlier, notifying the industry that Naughty Dog is in need of additional game designers:

Naughty Dog is hiring Multiplayer Game Designers for Uncharted 4! https://lnkd.in/bNB2z7B

The job description for the multiplayer game designer is as follows:

Job description

  • Responsible for the planning, setup and tuning of multiplayer from high concept to object placement and scripting
  • Responsible for designing and producing intuitive and compelling systems ranging from player enhancement to balancing of weapons
  • Responsible for level layout by creating simplified level geometry and performing extensive play-testing and iteration
  • Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay
  • Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game
  • Work with programmers to develop tools on an ongoing basis
  • Able to intelligently discuss techniques used to make multiplayer combat and systems fun

Desired Skills and Experience

  • Experience designing multiplayer levels for PC or console games
  • Minimum 3 years of games industry experience
  • Strong methodology and problem solving ability and with a focus on multiplayer systems and level layout
  • Strong and effective communication skills
  • Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
  • Willingness to take design direction when offered
  • Experience playing 3rd person action games
  • Very good working knowledge of Maya, 3DS Max or similar 3D package
  • Experience of developing third-person action games a bonus
  • Desire to be a part of the Naughty Dog team

There's also a job listing that indicates Naughty Dog's need for a single player game designer. The job description and requirements are nearly identical, but the differences should be obvious to anyone applying for such a prestigious job at Naughty Dog.

Job description

  • Responsible for the planning, setup and tuning of multiplayer from high concept to object placement and scripting
  • Responsible for designing and producing intuitive and compelling systems ranging from player enhancement to balancing of weapons
  • Responsible for level layout by creating simplified level geometry and performing extensive play-testing and iteration
  • Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay
  • Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game
  • Work with programmers to develop tools on an ongoing basis
  • Able to intelligently discuss techniques used to make multiplayer combat and systems fun

Desired Skills and Experience

  • Experience designing multiplayer levels for PC or console games
  • Minimum 3 years of games industry experience
  • Strong methodology and problem solving ability and with a focus on multiplayer systems and level layout
  • Strong and effective communication skills
  • Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
  • Willingness to take design direction when offered
  • Experience playing 3rd person action games
  • Very good working knowledge of Maya, 3DS Max or similar 3D package
  • Experience of developing third-person action games a bonus
  • Desire to be a part of the Naughty Dog team

– See more at: http://www.paradiger.com/uncharted-4-dev-naughty-dog-hiring-single-multiplayer-game-designers-finishing-development-2/#sthash.EoyisorA.l2cquwNq.dpu

Job description

  • Responsible for the planning, setup and tuning of multiplayer from high concept to object placement and scripting
  • Responsible for designing and producing intuitive and compelling systems ranging from player enhancement to balancing of weapons
  • Responsible for level layout by creating simplified level geometry and performing extensive play-testing and iteration
  • Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay
  • Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game
  • Work with programmers to develop tools on an ongoing basis
  • Able to intelligently discuss techniques used to make multiplayer combat and systems fun

Desired Skills and Experience

  • Experience designing multiplayer levels for PC or console games
  • Minimum 3 years of games industry experience
  • Strong methodology and problem solving ability and with a focus on multiplayer systems and level layout
  • Strong and effective communication skills
  • Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
  • Willingness to take design direction when offered
  • Experience playing 3rd person action games
  • Very good working knowledge of Maya, 3DS Max or similar 3D package
  • Experience of developing third-person action games a bonus
  • Desire to be a part of the Naughty Dog team

– See more at: http://www.paradiger.com/uncharted-4-dev-naughty-dog-hiring-single-multiplayer-game-designers-finishing-development-2/#sthash.EoyisorA.l2cquwNq.dpuf

Job description

  • Responsible for the planning, setup and tuning of multiplayer from high concept to object placement and scripting
  • Responsible for designing and producing intuitive and compelling systems ranging from player enhancement to balancing of weapons
  • Responsible for level layout by creating simplified level geometry and performing extensive play-testing and iteration
  • Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay
  • Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game
  • Work with programmers to develop tools on an ongoing basis
  • Able to intelligently discuss techniques used to make multiplayer combat and systems fun

Desired Skills and Experience

  • Experience designing multiplayer levels for PC or console games
  • Minimum 3 years of games industry experience
  • Strong methodology and problem solving ability and with a focus on multiplayer systems and level layout
  • Strong and effective communication skills
  • Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
  • Willingness to take design direction when offered
  • Experience playing 3rd person action games
  • Very good working knowledge of Maya, 3DS Max or similar 3D package
  • Experience of developing third-person action games a bonus
  • Desire to be a part of the Naughty Dog team

– See more at: http://www.paradiger.com/uncharted-4-dev-naughty-dog-hiring-single-multiplayer-game-designers-finishing-development-2/#sthash.EoyisorA.l2cquwNq.dpuf

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