• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Nintendo’s Shigeru Miyamoto Sees Little to No Connection Between Games and Movies

November 11, 2014 by Tony Ponce

Telegraph interviews Mario’s creator following the launch of his trio of Pikmin short films.

Last week, the Wii U and 3DS eShops received Pikmin Short Movies, three animated shorts based on the Pikmin game series. This project was new territory for Pikmin creator and Mario's father, Shigeru Miyamoto, who had never ventured into filmmaking before. His games at Nintendo, though simple in narrative, have an otherwise uncanny ability to draw players into their worlds. Certainly, that is a strong quality for a filmmaker to have, but Miyamoto doesn't see things the same way.

In an interview with UK's Telegraph, Miyamoto explained that he wants the players to be in charge of their own story. When discussing videogame "auteurs" who have grand narrative visions for their software, he said:

These younger game creators, they want to be recognised. They want to tell stories that will touch people's hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they're creating something that only they could create.

It's important that games be understood as wholly distinct from films:

When you play a game, one moment you're just controlling it and then suddenly you feel you’re in its world. And that's something you cannot experience through film or literature. It's a completely unique experience.

Miyamoto certainly has the track record to back up his strong opinions. His creations have always touched players in a way that few other games have, and they've done so without hitting the same notes as other popular games.

He is also very particular about what kind of storytelling content is being inserted into projects that he slaps his name on — one notable example is Super Mario Galaxy's storybook segments, which director Yoshiaki Koizumi snuck in under Miyamoto's nose. For Galaxy 2, Miyamoto made sure that there was no superfluous story whatsoever.

Check out the full interview for more Miyamoto brain nuggets.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert (console) - Before You Buy

Crimson Desert (console) - Before You Buy

BETHESDA REGRETS ELDER SCROLLS 6, 10 NEW GAMES ANNOUNCED & MORE

BETHESDA REGRETS ELDER SCROLLS 6, 10 NEW GAMES ANNOUNCED & MORE

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert - Before You Buy

Crimson Desert - Before You Buy

What The HELL Is Going On With Nvidia DLSS 5?

What The HELL Is Going On With Nvidia DLSS 5?

20 Upcoming Games That CROSS THE LINE OF INSANITY

20 Upcoming Games That CROSS THE LINE OF INSANITY

10 Video Game Graphics That STILL Hold Up

10 Video Game Graphics That STILL Hold Up

The Best cRPG Ever Made?

The Best cRPG Ever Made?

20 Things Developers Knew WE WOULD TRY

20 Things Developers Knew WE WOULD TRY

Category: Updates

Sidebar

Recent Posts

  • Rumor: Nintendo Launching Switch 2 Model With Replaceable Battery In Europe
  • Fortnite Players Can Start Making Star Wars Games Soon – Of Course There’s A Catch
  • Multiple Game Developers Distrust DLSS 5 – And They May Not Entirely Understand It Either
  • Shenmue 3 Finally Confirmed For Switch 2, Alongside PC, PS5, and Xbox Series X|S, With Physical Media Release On All Platforms
  • CD Project RED Will Publish An “Unannounced Gaming Project” In The Coming Quarters

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme