Call of Duty: Advanced Warfare players are reporting issues with lag in online multiplayer. The lag is affecting everyone playing the game online, so much so that people are outright not playing the game.
These issues are not new to Call of Duty, but it does seem Sledgehammer Games did not prepare for the issues properly. The developer chose to use only peer to peer servers for this game, and Sledgehammer’s choices to compensate lower bandwidth players has an adverse effect on competitive play.
So, case in point, you have a higher ping than other players. The game will enforce lag compensation in such a way that you can lose out in a shootout even if it appeared to you that you got shots in first.
Infinity Ward used hybrid servers last year for Call of Duty: Ghosts, and while this solution was not ideal, it did lead to better performance than what Call of Duty: Advanced Warfare is getting now.
There are new threads appearing on Reddit on the issue, confirming that it remains ongoing for every lobby. As this fan argues, if Activision and Sledgehammer Games don’t get their act together sooner, they will lose out to the many other high profile games coming on the horizon. Halo: The Master Chief Collection alone is more than enough to take attention away from them completely, and with the power of Microsoft’s Azure servers behind it, it is more than likely that it will.