• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Destiny’s Addictiveness Explained

October 10, 2014 by Jacob Saylor

Destiny has a very clear formula to keep you coming back.

Back in 2001, Gamasutra published an article written by John Hopson. In 2001, you might have had no clue who Hopson was. Here in 2014, Hopson is now an accomplished developer and is the head of user research at Bungie Studios, developers of Destiny. In this article, Hopson discusses how you get gamers to keep coming back to your game. While it sounds great to think that we've got someone on the inside voicing our opinions and watching out for us, you might feel like Hopson's job is a bit more sinister after reading this.

Destiny, which is essentially an MMORPG in a first-person shooter shell, has a certain element of addictiveness to it. There are tons of rewards available to the player for simply spending time in the game. While you can excel and improve marginally faster than other players, it's very hard for anyone to get too far ahead unless they spend large amounts of time in the game world. In Hopson's article, he talks about these very tenets.

One reddit user describes the article as an "addictive formula." Check out these excerpts from the article below, which perfectly describe the work/reward ratios we are talking about.

"Secondly, there is the question of what happens when you stop providing a reward, which is referred to as 'extinction.' Say the player is happily slaying the dragon every time it appears, but after a certain number of kills it no longer appears. What will the player do? The answer is that behavior after the end of a contingency is shaped by what the contingency was. In a ratio schedule, the player will continue to work at a high rate for a long period of time before gradually trailing off. In a fixed interval schedule, their activity will continue to peak at about the time they expect to be rewarded for a few intervals before ceasing."

Frankly, I feel like we're being talked about as if we're lab rats here.

"A related phenomenon, called 'behavioral contrast,' occurs in chimpanzees, among other species. A chimpanzee is doing a simple task such as pulling a lever and is being rewarded with pieces of lettuce, which they like to eat. After doing this for a while, one pull is rewarded with a grape, which they really love to eat. On the next pull, the chimp is given lettuce again and they get very upset, throwing the lettuce at the experimenter. They were perfectly happy with lettuce before, but the presentation of the grape creates new expectations and when those expectations aren't met, frustration and anger invariably results."

Reading Hopson's article, I feel like my experiences with games like World of Warcraft and Runescape are being aptly recreated. The amount of time I spent in each game accomplishing menial, silly tasks could have been better spent actually doing something meaningful. I'm disappointed in myself for not seeing that I was living in a veritable 'Skinner Box' for so long, but I can't deny that I had some really good times inside these faux worlds. I'm just not comfortable that 'user research' is essentially fancy talk for 'behavior manipulation.'

Check out our Destiny review, where Gameranx writer Phil Owen advises you to steer clear.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Game Levels With INSANE GRAPHICS

10 Recent Game Levels With INSANE GRAPHICS

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

10 Recent AAA Games That Actually KILLED IT

10 Recent AAA Games That Actually KILLED IT

Samson - Before You Buy

Samson - Before You Buy

Starfield PS5 - Before You Buy

Starfield PS5 - Before You Buy

10 BAD Games We Actually ENJOYED

10 BAD Games We Actually ENJOYED

20 Hidden Mechanics Discovered in Recent Games

20 Hidden Mechanics Discovered in Recent Games

What The HELL Is Going On With FORTNITE?

What The HELL Is Going On With FORTNITE?

10 Games That Are CHALLENGING AAA GAMES

10 Games That Are CHALLENGING AAA GAMES

Category: Updates

Sidebar

Recent Posts

  • Castlevania: Belmont’s Curse Brings Us To France – To Fight The Spectre Of Joan of Arc
  • Rumor: New Metro 2033 Game Will Be Announced Next Week
  • Marvel’s Guardians of the Galaxy Received A Rating In Taiwan – For Nintendo Switch 2
  • Rumor: Take-Two And Rockstar Have Cracked Down On GTA 6’s Trailer 3 Getting Leaked
  • Metal Gear Solid Movie Moving Forward With Sony – And Dropping Jordan Vogt-Roberts

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme