Iconic locations from games like The Last of Us, Grand Theft Auto 5, Half-Life 2 and Fallout 3 have been recreated in Cinema 4D and Zbrush by artist Tim Hijlkema who display what these places would look like in a game if its developers had the opportunity to create them on a system with infinite processing power.
If you’ve ever wondered how some of these levels from the Xbox 360 and PlayStation 3 would look like running on a high-end PC, then simply watch the video below for a choice selection of iconic locations rendered in HD.
Here are the games and their locations he recreated:
- The Last of Us – Hidden Pines Corral ranch int/ext
- Grand Theft Auto V – Michael's safehouse
- Mafia: The City of Lost Heaven – Salieri's bar int/ext
- Fallout 3 – Tenpenny's Tower, Vault 101
- Half Life 2 – Kleiner's Lab, Apartments, City 17
- Alan Wake – Cauldron Lake Lodge
- The Elder Scrolls V: Skyrim – Mountains, Windhelm, Riverwood
- Mirror's Edge – City canals
- The Stanley's Parable – Museum Ending, Meeting room
- The Walking Dead Season 1 – Clementine's house
- Dishonored – Dunwall Tower
- DayZ – Chernarus
- Hitman: Blood Money – Mission: A New Life
- Left 4 Dead 2 – Whispering Oaks
- Shadow of the Colossus – Colossus #15