• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Far Cry 4 Dev Discusses Outpost Changes and Why They Picked the Himalayas

October 1, 2014 by Stephen Daly

It was because of honey badgers.

In an interview with Strategy Informer, Far Cry 4 senior level designer Vincent Ouellette has discussed the changes Ubisoft has made to outposts in the game, why they chose to set the game in Asia, co-op, and more. 

One of the criticisms directed at Far Cry 3 was that when an outpost was cleared the area became too safe with threats removed from the region. Addressing this issue, Far Cry 4 will borrow from Assassin's Creed Revelations allow for "Retaliations" and you'll also come across Fortresses.

These are much more heavily defended outposts which are designed to be more challenging to clear in the first place. 

He also confirmed that co-op in the story will be limited to two players as they tested various player counts and felt this felt best.

As for why the Himalayas were chosen as the location for the game, Ouellette comments: 

"The setting was the first thing we looked at for the game because we treat the world as the main character, it's the one you'll be with for the whole game. We wanted more verticality, that's why we ended up with tools like the grappling hook and gyrocopter and all these abilities that help you traverse more vertical landscapes.

"The animals as well, which everyone loved in Far Cry 3 and we wanted to expand on that. We wanted big animals like elephants as well as more dangerous ones, and that whole area is sprawling with interesting animals. The Honey Badger for example is a pretty badass one."

The developer adds that they're taking steps to ensure that the world they're building is believable. He says Ubisoft did a lot of research on the region and the location of roads and villages in the game will make sense. Ouellette adds that they've introduced the 'Encounter System' which populates the world and is designed to ensure that something different happens each time you pass through an area. 

Ubisoft is basing the story of Far Cry 4 around Napal's civil war and you can find out more about their research into that conflict here.

Far Cry 4 is set for release on November 18th in North America and on November 21st in Europe for PC, PS3, PS4, Xbox 360, and Xbox One.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Resident Evil Requiem: 10 BIGGEST CHANGES

Resident Evil Requiem: 10 BIGGEST CHANGES

20 AA Games We CAN'T WAIT To Play

20 AA Games We CAN'T WAIT To Play

50 BEST Sci-Fi Games You SHOULD NOT Miss

50 BEST Sci-Fi Games You SHOULD NOT Miss

10 Early Access Games That Have Improved a LOT

10 Early Access Games That Have Improved a LOT

God of War: Sons of Sparta - Before You Buy

God of War: Sons of Sparta - Before You Buy

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

Reanimal - Before You Buy

Reanimal - Before You Buy

High on Life 2 - Before You Buy

High on Life 2 - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Highguard Dev Admits “Reputational Damage Already Done” But They Are Focused On Improving The Game
  • Strauss Zelnick On GTA Publisher Take-Two: We’re Not In The Business Of Creating Revenue
  • Take-Two Argues They Have Kept GTA More Affordable “On A Real Basis” Through The Years
  • PC Is Lead Platform For Final Fantasy VII Remake Part 3, PS5 & PS5 Pro Is Designated As “Mid-Range”
  • No Rest For The Wicked Runs On Switch 2 Now, Dev Also Wants To Have Cross Play and Cross Progression

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme