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Assassin’s Creed Unity: The Latest Details on Co-Op, Clothing, and More

September 1, 2014 by Stephen Daly

Co-op Heist missions are designed with replayability in mind.

ACVideos has put together a montage of new information about Assassin's Creed Unity. 

'Heists' are one of the co-op multiplayer player missions available in the game and Ubisoft has designed them in such a way that the number of guards and their locations change everytime you play, ensuring that there will be lots of replayability. The layout of each map will also change each time, with different routes being open or closed and various rewards upon completion. 

Every piece of clothing and armour Arno receives will feature four attributes describing its characteristics; deadly, resilient, unseen, and agile. Players will be able to choose the clothing which best suits their style of play. There will also be four specialities to choose from in the game; the combat focused 'melee', the defence focused 'health', the assassination and navigation focused 'ranged', and 'stealth' which speaks for itself. 

Clothing comes in five categories; chest, legs, arms, waist, and hood. Changing your hood can affect aspects such as guard detection and the radius of eagle sense while changing your boots and pants will alter things like how fast you can move and how quiet Arno is on his feet. 

Stealth mode can be activated using the left trigger and not makes Arno quieter, but also reveals the position of enemies on the mini-map. 

You can watch the full video, which reveals plenty more details, below.

Assassin's Creed Unity was delayed last week, and will now be released on November 11th in North America and from November 13th in Europe for PC, PS4, and Xbox One. 

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