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The Division Skills Guide

August 29, 2014 by Ryan Parreno

Some skills bring new abilities with each upgrade.

This is a guide to the skills available in The Division. This page will be updated as new information is revealed.

Adrenaline Boost

Recovers friendly target health and stamina by 500. Costs 2 points. Could be the same as Heal (below).

Autoturrent

Deploys turret that automatically targets and fires at enemy. Uses Incendiary Bullets at Tier 2 and becomes a Flamethrower at Tier 3.

Distraction Device

Deploys short range acoustic device that distracts targets. Costs 3 skill points.

Firefly

Fire drone that finds targets and blinds them with flashing lights.

Heal

Can heal and revive allies. One upgrade adds link revive, allowing player to revive friendly target from a distance.

Indomitable

Protects operative from crowds, ensures health does not go below 1 for three seconds. Costs 4 skill points.

Link

No description for now. No Tier 3 upgrade.

Optical Cloak

No description for now. May grant timed invisibility.

Pulse

Releases optical pulse in a 60 meter radius. All targets within range get highlighted, across walls and other objects. Costs 2 Skill points at the beginning.

Seeker Mine

Deploys a powerful mine. When a target comes in range, mine chases target and will create 1500-2000 damage upon contact. Damages other targets within range as well. Costs 1 or 2 Skill points at the beginning.

Each Tier of the Seeker Mine has different qualities:

·         Tier 1: Power Saving, Damage, Damage Resistance, Target Locking, Rolling Speed upgrade

·         Tier 2: Flash Bang, Armoured Shell, Bouncing Betty, Tear Gas

·         Tier 3: Juggernaut, Multimine

Shockwave

Strikes nearby enemies.

Tesla Trap

Proximity mine. Stuns at Tier 1, causes damage when upgraded.

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