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DayZ Standalone Update Brings New Villages and a SMERSH Vest

August 13, 2014 by Tony Ponce

Oh yeah, and no more rotten fruit and veggies in loot spawns!

Bohemia Interactive continues to tool away with the standalone PC version of DayZ. The latest update brings the game up to version 0.48, build 124737, introducing the long-awaited tactical SMERSH vest. Players are also getting two new areas — Sinistok village Vavilovo village — along with tons of new gear and crafting options. Check the full list of changes below.

Also, this is your reminder that DayZ is coming to PS4. This news comes straight from creator Dean Hall's mouth at gamescom. The PC game is still in alpha, and neither the final build or the PS4 version have solid release dates. However, development on the PC version should benefit from work on PS4 thanks to a cross-platform renderer.

KNOWN ISSUES:
    Player is unable to attack with any weapon under certain circumstances
    Character freezes for a few seconds after throwing an item under certain angle
    Players experience desync when engaged in melee combat while their network bubbles overlap
    Random throwing of items
    Ladders can't be used after hit by a grenade explosion
    Player is stuck in building after reconnect
    Player cannot respawn properly after drowning
    When restrained while unconscious player stays restrained until he reconnects
    Character goes prone after using drink all action on canteen
    Random police car spawning doesn't work properly. Cars are not visible, loot is there though.

NEW:
    Animations: Igniting fireplace
    Animations: Restrained sprint (run)
    Animations: Fishing (pull out, check, start)
    Animations: Searching for berries, digging
    Animations: Cow animation sets
    Crafting: You can craft leather sack
    Crafting: You can craft mosin wrap from burlap sack
    Crafting: You can add grass to burlap wrap
    Crafting: You can sharpen wooden sticks
    Crafting: You can combine sharpened sticks and feather to create a primitive arrow
    Crafting: Preparing chicken will now also give you some chicken feathers
    Crafting: You can saw mosin-nagant 9130 off
    Crafting: You can paint sawn-off mosin-nagant 9130
    Crafting: You can tear bandana mask into rags
    Crafting: You can attach and detach Smersh Backpack to Smersh Vest
    Gear: Crafted leather sack
    Gear: Smersh Vest
    Gear: Smersh Backpack
    Gear: Sharpened Stick
    Gear: Chicken Feathers
    Gear: Primitive Arrow
    Gear: Added lifetime and persistence parameters
    Gear: Bow can now use primitive arrows
    Gear: Tank helmet
    Loot: Randomized police cars spawns (works but cars are not always visible – see known issues)
    Loot: Some guns spawn with ammo now
    Weapons: Sawed-off variant of mosin-nagant 9130
    World: Sinistok village is added.
    World: Vavilovo village is added.
    World: New WW2 monument has been added to Severograd town.
    World: Oak tree was replaced by new model.

FIXED:
    Animations: Slow and fast move with raised Bow in crouch
    Animations: Silence gesture crouch and prone polished
    Actions: Tearing bandana into rags produce only one rag now
    Actions: Highly increased chance of finding an apple
    Actions: Slightly increased chance of finding a berry
    Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
    Cooking: Highly reduced chance of getting food poisoning from burnt meat
    Crafting: Tracksuit pants can be mended with sewing kit
    Graphics: Textures for epinephrine and fire extinguisher improved
    Engine: First iteration of wall clipping fix
    Gear: Gorka pants takes four slots
    Loot: Heli-crashsites fixed
    Loot: Loot tables changed
    Loot: Rotten fruit and vegetables removed from loot spawns
    Weapons: Crossbow dispersion tweaked
    Weapons: CR 527 magazine cannot be repainted
    Weapons: Range for all melee weapons and fists tweaked
    Weapons: All melee weapons are set to use cursor for hit now
    Weapons: CR 527 magazine description edited
    Weapons: MP5 30Rnd magazine takes up two vertical slots
    Weapons: Shotguns damage
    Weapons: Improvised bow dispersion tweaked

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