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Quantum Break Gamescom Trailer Shows Seamless Transition Between Gameplay And Cinematics

August 12, 2014 by Ryan Parreno

It really does seem like you’re watching a CG movie. That has some slow prodding action sequences, but still.

We have a staggering eight minutes of gameplay for Quantum Break, fresh out of Gamescom. It gives us a better idea of how gameplay and cinematics have been integrated together. In a word, it’s seamless.

The gameplay side is part cover based shooter, part bullet time shooter. You can do traditional cover based shooting to save up use of your time manipulation powers as much as you want. Subsequently, time manipulation seems to make you OP, at least against conventional enemies.

Unlike most third person shooters, there is no UI or HUD, at least in this build. Considering you are watching this and not playing, it really does seem like watching an animated movie (that happens to be slow paced and would make you think that it was a video game, but it does look like a movie).  To be honest, it’s hard to tell where gameplay and cinematics even meet.

Spoilers follow below.

At a certain point in this trailer, Jack will run across people in silly armor suits while he is using his time stopping powers. The thing is, these guys can move while time stands still the same way that he does.

The rest of the trailer shows him dealing with these guys, and as you can imagine, he isn’t so OP this time. He can use his time altering powers to slow them down, but we imagine there’s a point where he will have to use cover while under bullet time. Unless, of course, Remedy has even more surprises in store.

There’s also a lot of story hinted at in this trailer, so with no further ado, watch it below. Quantum Break is coming 2015 to Xbox One.

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