• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Upcoming Battlefield 4 Update Contains Netcode, Gameplay, and Aiming Improvements

August 8, 2014 by Ian Miles Cheong

A host of fixes is coming to Battlefield 4 this September.

EA DICE has detailed an upcoming update for its military first-person shooter, Battlefield 4, which has been out for close to a year now.

 The new title update, which the studio hopes to release this coming September, makes various improvements to the game based on feedback taken from the Battlefield 4 Community Test Environment, an initiative that allowed fans of the game to provide feedback to the developers as they actively work on updates for the game. 

The current CTE initiative revolves around improving the core gameplay. General improvements and tweaks have been made to Rush, Obliteration, Obliteration Competitive, Capture the Flag, and Carrier Assault modes. 

Furthermore, close and medium range optic reticles don’t move with the gun any longer, however bullet spread and bullet drop are still present. This makes it easier for players to aim with these sights.

Changes have also been made to the way soldiers move, so they closely match the system in Battlefield 3. It also makes it easier to get away from undesirable firefights. Additionally, DICE has dampened third person hit reactions when the soldier previously moved his head around a lot when getting shot.

The game’s HUD/UI has also been changed up a bit to remove clutter and give you functionality in deciding how it should look.

In an effort to make revives easier to use and easier to understand, there is now a fully charged paddle sound, a UI indication on revived time, and better networked ragdolls.

Finally, the game’s netcode has been improved by making ping differences, trade kills, and kills behind cover less of an issue by lowering the time allowed to damage on the client side. 

In July, the studio released the Dragon's Teeth expansion and announced the delay of the last Battlefield 4 expansion, Last Stand, which was due for release in Summer 2014, to a much later date—EA’s third fiscal quarter ending December 31. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 GREAT Games We Regret 100%ing & WHY

10 GREAT Games We Regret 100%ing & WHY

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

GTA 6: NEW THINGS FROM LAUNCH TRAILER & MORE

GTA 6: NEW THINGS FROM LAUNCH TRAILER & MORE

Castlevania: Belmont's Curse - Before You Buy

Castlevania: Belmont's Curse - Before You Buy

Phantom Blade Zero: 10 Things You NEED TO KNOW

Phantom Blade Zero: 10 Things You NEED TO KNOW

New GTA 6 Features CONFIRMED by Rockstar

New GTA 6 Features CONFIRMED by Rockstar

10 Recent COOP Games You Shouldn't MISS

10 Recent COOP Games You Shouldn't MISS

Valor Mortis - Before You Buy

Valor Mortis - Before You Buy

Why You Always Have NOTHING TO PLAY

Why You Always Have NOTHING TO PLAY

Category: Updates

Sidebar

Recent Posts

  • Demand For The Legend Of Zelda: Ocarina Of Time For Switch 2 Was Higher Than Expected – “The Magnitude, It’s Amazing!”
  • LucasFilm Games Are Looking Beyond “The Top Five Publishers” To Partner With For Star Wars Games
  • Rumor: PS6’s Memory Components Now Cost More Than $ 680
  • Rumor: The Original Vampire: The Masquerade – Bloodlines Is Getting A Remaster
  • A Game Studio Has Cancelled Their Steam Demo Out Of Fears AI Will Steal And Plagiarize Their Work

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme