• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Upcoming Battlefield 4 Update Contains Netcode, Gameplay, and Aiming Improvements

August 8, 2014 by Ian Miles Cheong

A host of fixes is coming to Battlefield 4 this September.

EA DICE has detailed an upcoming update for its military first-person shooter, Battlefield 4, which has been out for close to a year now.

 The new title update, which the studio hopes to release this coming September, makes various improvements to the game based on feedback taken from the Battlefield 4 Community Test Environment, an initiative that allowed fans of the game to provide feedback to the developers as they actively work on updates for the game. 

The current CTE initiative revolves around improving the core gameplay. General improvements and tweaks have been made to Rush, Obliteration, Obliteration Competitive, Capture the Flag, and Carrier Assault modes. 

Furthermore, close and medium range optic reticles don’t move with the gun any longer, however bullet spread and bullet drop are still present. This makes it easier for players to aim with these sights.

Changes have also been made to the way soldiers move, so they closely match the system in Battlefield 3. It also makes it easier to get away from undesirable firefights. Additionally, DICE has dampened third person hit reactions when the soldier previously moved his head around a lot when getting shot.

The game’s HUD/UI has also been changed up a bit to remove clutter and give you functionality in deciding how it should look.

In an effort to make revives easier to use and easier to understand, there is now a fully charged paddle sound, a UI indication on revived time, and better networked ragdolls.

Finally, the game’s netcode has been improved by making ping differences, trade kills, and kills behind cover less of an issue by lowering the time allowed to damage on the client side. 

In July, the studio released the Dragon's Teeth expansion and announced the delay of the last Battlefield 4 expansion, Last Stand, which was due for release in Summer 2014, to a much later date—EA’s third fiscal quarter ending December 31. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 BEST Games of 2026 [FIRST HALF]

20 BEST Games of 2026 [FIRST HALF]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 GAMES that Embarrass Modern AAA Games

10 GAMES that Embarrass Modern AAA Games

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Top 20 NEW Games of 2026 [Second Half]

Top 20 NEW Games of 2026 [Second Half]

20 Games That FORCED YOU TO CHEAT

20 Games That FORCED YOU TO CHEAT

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 Games That REWARD You For Being CRAZY

10 Games That REWARD You For Being CRAZY

Category: Updates

Sidebar

Recent Posts

  • Epic Has Announced Lumen Lite For Unreal 5.8, Making Global Illumination Available To Switch 2 At 60 FPS
  • Jason Schreier: “Full Picture Is Not Entirely Clear” Regarding XBOX’s Studios
  • Unreal Engine 6 AI Integration Gets Instant Backlash As Poncle Threatens To Cancel Vampire Survivors Fortnite Collab
  • Rumor: Sony Has A “Desire For Revenge” Vs. Bungie Over Live Service Failures
  • Stop Killing Games Campaign Faces Huge Setback After EU Rejects Policy Proposal

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme