Fable Legends looks incredible, and its developers at Lionhead Studios have proof to show for it. Powered by Unreal Engine 4, the screenshots depict the game’s global illumination tech, which was recently implemented into the engine.
Along with the release of the two screenshots, seen below, the game’s Lead Graphics Programmer, Ben Woodhouse, posted an extensive blog explaining the game’s use of the technology and why it looks as good as it does.
We made a decision early on to have fully dynamic lighting in our game. We think this is important for a number of reasons: It allows dynamic time of day, which adds variation to our world; it massively improves iteration times for artists; and it supports dynamic objects both reflecting and receiving light. Dynamic GI can also give higher quality results than baked lighting in some cases, for example, reflections, where lighting needs to take into account the view position.
You can take a look at the technical issues regarding the GI tech here.