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Microsoft Reveals Player Reputation System for Xbox One

March 26, 2014 by Ian Miles Cheong

Microsoft will be implementing a new reputation system for its Xbox Live service on the Xbox One.

Microsoft will be implementing a new reputation system for its Xbox Live service on the Xbox One. Today, the company has outlined exactly how the system will work and its how it will be based upon player behavior within the gaming community at large.

“By looking at someone’s Gamercard you’re able to quickly see their reputation,” said Micheal Dunn, program manager on Xbox Live. “The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be.

“The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the “Good Player” reputation level.

The system will have color-ranked reputation levels, with most players falling in the “green = good player” category. Other players will be ranked as “yellow = needs work” and “red = avoid me”. 

Here’s what the reputation levels mean for you:

  • “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
  • Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
  • Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

The system is designed so it won’t penalize you for bad reports over a few weeks of play. Instead, the system adjusts for false reports from people that might intentionally report someone of greater skill or other griefing purposes. 

Exactly how well it’ll work remains to be seen, but it’s a step in the right direction for the service. 

via Microsoft.

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