The multiplayer in Killzone: Shadow Fall, Sony and Guerilla Games’ big budget PS4 launch title, doesn’t run natively at 1080p and 60 frames per second. A fresh Digital Foundry report has shown that although the single player mode is firing on all cylinders, the competitive feature set uses a framebuffer of 960×1080 – compared to the standard 1080p resolution of 1920×1080 – that pushes it to about 50 FPS.
"Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale – in effect, information from previously rendered frames is used to plug the gaps," it reads. "The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn't a guaranteed dead cert for hitting 60 FPS."
This is one of the few times that we’ve discussed less-than-stellar resolution and FPS for a PS4 game. We’ve often seen a disparity between Sony and Microsoft’s latest pieces of hardware, but the Xbox One has continually been the lesser of two consoles.