BioWare has updated its blog with new information and screens from Dragon Age: Inquisition.
The studio is currently working on what executive producer Mark Darrah describes as a "Holiday Build", a playable game state specifically created for Christmas.
Inquisition is said to have "come a long way in the past three months." The main points of the Holiday Build are:
- The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
- All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
- Starting VO recording for large parts of the game.
- Getting music in.
- Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat.
- Getting our tech locked down: For example, here is a tarnish shader going in.
- Getting a lot more content a lot further along: Things like Trees; dead things, outfits, faces, and, of course, areas.
Darrah added:
"It is very important to me that the game cover a large variety of locations. Not only does it expand the possibilities of our storytelling, it also gives us an opportunity to show a lot of different things. In a game that places a lot of emphasis on discovery, this is very crucial."
Dragon Age: Inquisition is set for release in Winter 2014 on PC, PS3, PS4, Xbox 360, and Xbox One. You can check out 30 minutes of leaked gameplay here and players will be able to tailor their Inquisition experience using Dragon Age: Keep which allows users to recreate saves from previous games.