• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Super Smash Bros. Creator Criticizes Abundance of Sequels and Remakes

October 10, 2013 by Josiah Renaudin

Sakurai argues that no other industry relies so heavily on established names and characters.

Masahiro Sakurai, creator of Kirby and Super Smash Bros., is sick of all the established franchises and remakes. Although innovation can be found in the AAA market, the majority of big-budget releases rely on familiar names and easily recognizable characters. Sakurai notes this as a problem within his weekly column in the new Famitsu magazine (via Polygon), and claims this industry is far more attached to its major players than any other.

"Is there any industry that relies so much on reusing and reusing their old titles as much as video games?" he asked. "Compared to other media like movies, dramas, animation, novels and comics, the glut of franchises and remakes is at an unnatural level."

It’s not like video game sequels don’t make sense. Other than the desire to see great characters return, it’s easy to just build on mechanics people already know.

"You have to learn the rules of a game before you can play, and that presents hurdles from the very start," he continued. "That's why you have a generally unified approach to control methods between titles, and you can usually play one by taking what you already know and adding a feature or two to it — X means jump, Square means attack, and so on."

And yet, unique, quality titles will attract people no matter what. If a new IP emerges and does something exciting, the fans will follow.

"Good games attract fans, and if you have fans, you have an advantage," he wrote. "You try to use that to make the title something bigger, but that doesn't mean it's okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way. That's what the judges are trying to do here, and it won't work if it was just popular majority vote. That would lead to people just voting on names and past performances."

For now, Sakurai is working hard on the new Super Smash Bros. He’s revealed a few new characters over time, which he’s noted is one of the most difficult processes of development. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 20 NEW Medieval Games of 2026

Top 20 NEW Medieval Games of 2026

Mortal Shell 2 - Before You Buy

Mortal Shell 2 - Before You Buy

No Man's Sky: 10 YEARS LATER

No Man's Sky: 10 YEARS LATER

Open World Games That DON'T FEEL EMPTY

Open World Games That DON'T FEEL EMPTY

Hell Let Loose Vietnam - Before You Buy

Hell Let Loose Vietnam - Before You Buy

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

GTA 6 CEO ON GAMEPLAY, PHANTOM BLADE ZERO LOOKS INSANE & MORE

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Onimusha Way of the Sword: 10 Things You NEED TO KNOW

Ghost Recon Wildlands (2026) - Before You Buy

Ghost Recon Wildlands (2026) - Before You Buy

Why GTA 6 Gameplay Is Coming To NETFLIX First

Why GTA 6 Gameplay Is Coming To NETFLIX First

Category: Updates

Sidebar

Recent Posts

  • Shuhei Yoshida, Who Sold Gamers On Sharing PS4 Games, Doesn’t Understand Why Physical Games Is A Big Issue Now
  • Phantom Blade Zero Finally Reveals Its Unique Game World – The Kungfupunk of Wulin
  • The Duskbloods’ Character Descriptions Allegedly Leaked
  • Elden Ring Tarnished Edition Leaves Denfaminicogamer “Utterly Speechless” For Its Flawless Performance On Switch 2
  • Sony CEO Hiroki Totoki Reveals PlayStation 6 Still Doesn’t Have A Release Date

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme