Infinity Ward community manager Tina Palacios has told Eurogamer that players can expect bigger, more expanisve open levels in Call of Duty: Ghosts compared to past games in the series.
"It was important for the design team to take into account a lot of the feedback we received for our previous projects.
"We even looked to Call of Duty: Modern Warfare for the pacing. In other games it's usually 11 across the board. It's always intense. But for this one we wanted to change the pacing of it.
"We also focused on feedback we received in terms of people feeling like they were going down just one corridor. So we wanted to add a variety in terms of the way you felt when you were playing the game."
Palacios went on to say that this will lead to situation in which players may not be sure of which way they're supposed to go.
"One thing I can tease is you may find yourself in a mission or two where we don't tell you where to go, where you don't feel like there's a pathway to follow, and you sometimes feel completely lost."
The role of stealth in the games has also been expanded upon over past titles but, according to Palacios, players don't have to be covert if they'd prefare a more action orientated approach. "We wanted to add more stealth missions," she said, "but at any time, if players don't want to go into stealth they can just break it and go crazy."
Ghosts is set in the future and sees an America devastated by rods – weapons dropped from an orbital space station built by the US but attacked and turned against American cities by The Federation, a South American superpower – in the game, you play as Logan who is a member of the Ghosts, the resistance group fighting against The Federation.
"This is a first for us," Palacios said. "We've never really given an origin story to our characters before, but we really wanted to go for it this time around."
Call of Duty: Ghosts is set for release on November 5th and will be a PS4 and Xbox One launch title.