EA Canada's Nick Channon has told Official Xbox Magazine that the next-gen version of FIFA 14 will be the definitive edition with some higher-end animations apparently impossible to run on PS3 and Xbox 360.
"For us it's just about using the power of the machine, in terms of much more processing power and significantly more memory, and using the power of the Ignite engine to bring all these things together.
"So that we take those new advantages to create elements we probably wouldn't have been able to do before. If you look at where we are with Xbox 360, we're obviously very proud of the game we've made, it's another great game this year, but we're starting to hit the limit of memory, which means that we can't easily add lots of new animations.
"Those shackles, if you like, are being released on the new consoles, and we're very proud of the innovations we've made on 14 and we'll continue to do that on 15, 16 and beyond. We wouldn't restrict ourselves for any reason."
FIFA 14 on PS4 and Xbox One, which is being developed by a separate team to the one working on the current-gen version, is being created with EA's new Ignite engine and Channon says this makes FIFA 14 on next-gen the best version to have.
"We introduced the Player Impact system [with FIFA 12], which is a physics-driven collision system. What we can now do with the extra processing power is project into the future. It may sound silly but it's crucial because it gives players positional awareness.
"It allows them to be much more natural in how they interact. And there's no way we could do those kinds of complex calculations and maintain 60 frames a second on current generation consoles."
EA has released a slight redesign of FIFA 14's cover following the departure of Gareth Bale from Spurs to Real Madrid which you can see below.
FIFA 14 releases later this month for current systems but those looking to pick up the game for PS4 or Xbox One will need to wait until November.