Infinity Ward isn’t in any sort of rush to include each and every new type of technology into Call of Duty. As one of the most popular entertainment products on the marketplace, the need to make the first-person blockbuster a test dummy for motion cameras and controllers just isn’t there. However, executive producer Mark Rubin has revealed to OXM that Ghosts will make use of Kinect to navigate menus, and there’s a possibility that it could be used for much more in the future.
"We're doing some stuff, not really mentioning it yet," Rubin said at Gamescom. "It's mostly menu stuff, so you can work all the menus with Kinect – that's a big thing that Microsoft's pushing. We need to see where it goes before we jump into it.
“We've never really been the company that thinks it has to be first in the line for tech. It's the tortoise and the hare thing, and we'd rather be the tortoise to take our time on the tech and make sure it's right.”
The Kinect might not be required in order to start up the Xbox One, but the voice integration and other features have given Rubin and his team some new ideas.
“We haven't jumped into that yet, but some really interesting things came up, some interesting ideas – especially the voice. There's a lot of potential for voice in the game, and I'm hoping we can explore that,” he continued. “Whether it makes it into this game, I'm not a 100 percent sure, but definitely in the future I think there's some really cool stuff there."
Call of Duty: Ghosts launches this November on current and next-generation platforms.