Update: This guide has been fully updated to provide the point value for each perk.
Perks in Call of Duty: Ghosts are, like in previous installments, modifiers that passively affect gameplay, and allow further customization of classes. They affect available equipment, the effectiveness of said equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment upon the player, and the physical properties of the player's character.
Some perks are available from the get-go, while others are unlocked as you progress through multiplayer ranks.
At this point in time—especially with the multiplayer reveal still fresh on our minds—it's unknown which of these perks will be available to the player upon starting the game, or at what levels they will become unlocked for the player.
Speed
Ready Up (1 point)
Sleight of Hand (2 Points)
Agility (2 points)
Marathon (2 points)
Stalker (3 points)
Handling
Storng-Arm (1 point)
On The Go (2 points)
Reflex (2 points)
Steady Aim (2 points)
Quickdraw (3 points)
Stealth
Takedown (1 point)
Blind Eye (2 points)
Dead Silence (2 points)
Incog (3 points)
Off The Grid (3 points)
Awareness
Recon (1 point)
Scavenger (2 points)
Amplify (2 points)
SitRep (2 points)
Wiretap (3 points)
Resistance
Resilence (1 point)
Painkiller (2 points)
Focus (2 points)
Tac Resist (2 points)
Blast Shield (2 points)
Equipment
Extra Tactical (1 point)
Extra Lethal (2 points)
Fully Loaded (2 points)
Extra Attachment (3 points)
Danger Close (4 points)
Elite
Gambler (1 point)
Hardline (2 points)
Ping (2 points)
Overkill (2 points)
Deadeye (5 points)