• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Chivalry: Medieval Warfare Sees Addition of New Customization System

August 12, 2013 by Ian Miles Cheong

Customization is in.

Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months. To celebrate the game's success, its developers at Torn Banner have added character customization to Chivalry by way of a new update.

The poster below demonstrates the new customization feature and showcases only a glimpse of the possible variety including new helmets, tabard patterns, and emblems:

Other changes are as follows:

* Server browser fixes!(Tabs works better, favorites work better, browser now uses the Steamworks library optimally and is less likely to make your router cry, etc)

* Tavern map length reduced to 10 minutes.

* Stamina drain from successfully parrying attacks slightly reduced.

* Vanguard primary weapon knockback values toned down.

* Two-hander flinch duration down from 1.1 to 1.0.

* Special daze duration down from 2 to 1.8.

* Crossbow projectile speeds are lower, and the difference between light and heavy crossbow is less drastic.

* Corrected Bardiche sprint attack being .15 faster than other sprint attacks.

* Flail overhead windup from .55 to .5.

* Heavy Flail overhead windup from .6 to .55.

* Spear slash windup from .425 to .475.

* Spear stab windup from .575 to .6.

* Brandistock slash windup from .45 to .5.

* Brandistock stab windup from .55 to .6.

* Fixed the attack grunt sound sometimes desyncing and playing after a late feint server-side.

* Fixed several map exploits.

* Fixed flinch disabling dodge if it occurs in an attack windup.

* Fixed counterattacks maintaining a parry box and blocking attacks during your counter.

* Fixed movement slow persisting after canceling a bow draw.

* Fixed crossbow forced reload after being hit.

* Fixed rebinding primary attack breaking the scoreboard keybind.

* Fixed some broken assets on various maps (missing collision/textures/etc.)

* Fixed missing Norse Sword icon and Falchion model in weapon select.

* Fixed the furthest target in the archer tutorial being unhittable.

* Fixed peasants spawning with weapons

* Fixed peasant death animations

* Fixed peasant hats turning into helmets when shot off with arrows

* Fixed objective labels (Mason messages were being display for Agatha objectives)

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

The Most Realistic Zombie Game EVER?

The Most Realistic Zombie Game EVER?

10 Upcoming Games That Are Showing TRUE PASSION

10 Upcoming Games That Are Showing TRUE PASSION

20 Games Where You Are NOT THE MAIN CHARACTER

20 Games Where You Are NOT THE MAIN CHARACTER

Terminator 2D NO FATE - Before You Buy

Terminator 2D NO FATE - Before You Buy

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

10 Brand NEW Games from Game Awards 2025

10 Brand NEW Games from Game Awards 2025

What The HELL IS GOING ON With Warner Bros. Games?

What The HELL IS GOING ON With Warner Bros. Games?

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Atmospheric Games That Might CHANGE YOUR LIFE

Category: Updates

Sidebar

Recent Posts

  • Alert: Grand Theft Auto Online Might Still Have Game-Breaking Mansion Garage Bug
  • Grand Theft Auto Advance PC Mod Is Out – But There’s AI Huge Problem With It
  • Grand Theft Auto Online’s Latest Patch Fixed An Integer Overflow Problem
  • Rockstar Has Rescued Grand Theft Auto Online’s Ghost Rabbits With The Latest Patch
  • Grand Theft Auto Online Title Update 1.72 Brings Huge Fixes To A Safehouse In The Hills

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme