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Chivalry: Medieval Warfare Sees Addition of New Customization System

August 12, 2013 by Ian Miles Cheong

Customization is in.

Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months. To celebrate the game's success, its developers at Torn Banner have added character customization to Chivalry by way of a new update.

The poster below demonstrates the new customization feature and showcases only a glimpse of the possible variety including new helmets, tabard patterns, and emblems:

Other changes are as follows:

* Server browser fixes!(Tabs works better, favorites work better, browser now uses the Steamworks library optimally and is less likely to make your router cry, etc)

* Tavern map length reduced to 10 minutes.

* Stamina drain from successfully parrying attacks slightly reduced.

* Vanguard primary weapon knockback values toned down.

* Two-hander flinch duration down from 1.1 to 1.0.

* Special daze duration down from 2 to 1.8.

* Crossbow projectile speeds are lower, and the difference between light and heavy crossbow is less drastic.

* Corrected Bardiche sprint attack being .15 faster than other sprint attacks.

* Flail overhead windup from .55 to .5.

* Heavy Flail overhead windup from .6 to .55.

* Spear slash windup from .425 to .475.

* Spear stab windup from .575 to .6.

* Brandistock slash windup from .45 to .5.

* Brandistock stab windup from .55 to .6.

* Fixed the attack grunt sound sometimes desyncing and playing after a late feint server-side.

* Fixed several map exploits.

* Fixed flinch disabling dodge if it occurs in an attack windup.

* Fixed counterattacks maintaining a parry box and blocking attacks during your counter.

* Fixed movement slow persisting after canceling a bow draw.

* Fixed crossbow forced reload after being hit.

* Fixed rebinding primary attack breaking the scoreboard keybind.

* Fixed some broken assets on various maps (missing collision/textures/etc.)

* Fixed missing Norse Sword icon and Falchion model in weapon select.

* Fixed the furthest target in the archer tutorial being unhittable.

* Fixed peasants spawning with weapons

* Fixed peasant death animations

* Fixed peasant hats turning into helmets when shot off with arrows

* Fixed objective labels (Mason messages were being display for Agatha objectives)

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