The makers of League of Legends at Riot Games are constantly fine-tuning the gameplay balance in LoL and have since released patch 3.10, which came out slightly over a week ago on July 31. The patch notes can be found here and contain a wide variety of balance fixes and changes to both heroes as well as equipment and maps. The patch also saw the addition of a new ready check system to prevent griefers who constantly fail their ready checks from annoying other players.
Today, fans of the game have gathered and released the statistics (via reddit) of the nerfs and buffs as a result of patch 3.10, containing data which covers the previous 7 days in ranked matches. The statistics were taken from LolKing, which compiles such data. Here’s what they found:
Champions:
Ashe:
Got a slight buff to Focus (Passiv).
Pick Rate: 11.84% –>13.42%
Win Rate: 50.34% –>51.12%Got a change to her Spiderlings. Range of Rappel (E) got lowered.
Pick Rate: 13.42% –>10.52%
Win Rate: 50.17% –>46.65%Fizz:
Fixed a bug that occasionally caused Playful/Trickster (E) to deal no damage.
Pick Rate: 10.83% –>11.88%
Win Rate: 49.94% –>50.96%Nerf to Defile (E). Change to how Lay Waste (Q) is cast if you are dead.
Pick Rate: 3.08% –>3.16%
Win Rate: 49.28% –>47.79%Changed the way how Voidlings chose their targets.
Pick Rate: 3.54% –>3.66%
Win Rate: 52.14% –>51.13%Complete Remake. Details in Patchlog.
Pick Rate: 7.47% –>28.76%
Win Rate: 47.07% –>51.68%Nami:
Fixed a bug where the stun of Aqua Prison (Q) sometimes lasted longer than intended.
Pick Rate: 21.23% –>20.39%
Win Rate: 51.39% –>49.74%Bugfixes to Heroic Charge (E).
Pick Rate: 0.65% –>0.64%
Win Rate: 45.26% –>46.72%Ryze:
Castrange of all spells reduced to 600. Bonus movement speed of Desperate Power (R) increased.
Pick Rate: 13.28% –>9.3%
Win Rate: 47.38% –>44.74%Reduced base health and armor. Changes to how Damnation (passiv) grants armor and ability power.
Pick Rate: 18.24% –>17.64%
Win Rate: 52.36% –>49.44%Remake of Loaded Dice (passive). It no longer gives a global gold bonus. Pick a Card (W) got nerfed.
Pick Rate: 8.2% –>7.35%
Win Rate: 51.12% –>46.6%
Fixed a bug where the cast range of Condemn (E) was longer than intended. Cooldown of Final Hour (R) increased.
Pick Rate: 36.51% –>32.57%
Win Rate: 50.2% –>50.04%Bugfix to Infinite Duress (R) where damage would continue to be dealt after being interrupted by enemy Champions.
Pick Rate: 6.53% –>5.94%
Win Rate: 51.82% –>50.8%Zac:
Damage nerf to Elastic Slingshot (E).
Pick Rate: 12.19% –>12.24%
Win Rate: 50.31% –>49.79%As suggested some numbers for randomly selected "untouched" (there is no such thing as an untouched Champion) Champions:
Diana: PR: 8.07% –>7.93%; WR: 48.73% –>47.76%
Lulu: PR: 9.69% –>10.42%; WR: 46.68% –>46.76%
Riven: PR: 6.39% –> 6.76% WR: 49.19% –> 49.01%