Infinity Ward's Mark Rubin believes in the visual quality of Call of Duty: Ghosts. He says that the art assets in development for the game are cinematic in quality and that the team is going to go all-out in delivering quality fit for each system. Next-gen platforms and the PC will therefore see superior graphical quality compared to their current-gen counterparts.
"What we’ve done with this generation change, especially for the art pipeline, that being the biggest difference, is we’re making our big art assets at cinema quality, not even PC quality, but above next-gen," said Rubin in an interview with GamesIndustry International.
"It’s at this really amazing looking cinema quality asset. What we’re doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they’re getting the best asset for that platform."
The direction in which Infinity Ward is taking the game differs from existing philosophies for developing multi-platform titles, in which games are typically only as good as their lowest system.