CD Projekt RED intends to pack The Witcher 3: Wild Hunt with as much content as they possibly can—within the limitations of time and budget, of course.
Speaking to Stickskills, game director Konrad Tomaszkiewicz labeled their ambition the "quest per pixel metric" and said that they want to get it as high as they possibly can in the upcoming game.
“We’ve added quite a few people to the departments responsible for quest design and writing – we’re willing to go very far make side-quests seamless and coherent with the whole world you’ll get to explore.”
Tomaszkiewicz said that the studio will avoid generic content as much as possible, and build everything manually—by hand—rather than generate it by machine.
“We try to give every NPC a convincing backstory and every part of the land a bit of their own folklore. If you remember our E3 demo, where we showed the Leshen and the monster’s impact on the local folk who build something of a ritual around it, yeah, that’s what we mean. And it was ‘just’ a side-quest,” he added.
The Witcher 3 is due on PC, PlayStation 4 and Xbox One in 2014.