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DayZ Patch 1.7.7 to be Released Monday

June 6, 2013 by Jacob Saylor

DayZ patch 1.7.7 will be released Monday, and features a number of additions to the game.

Yesterday, it was announced that DayZ would be receiving a few new features in the upcoming 1.7.7 patch. Though these additions to the game are but a small part of the overall update, they still prove to be bigger parts of the release. Apparently, the patch has been completed and is now awaiting implementation this Monday.

One feature gamers seem to be particularly excited about is the ability to combine gun magazines. We're not sure exactly how this works ourselves, but one would think that efficiency is everything in a world full of zombies and the like.

Apart from this, there are a number of other additions, including: new weapons, textures, models, loot and more. The list is quite expansive, and will certainly keep the citizens of DayZ happy for… days.

Below, we've included a full list of the new additions to the patch. For the full list, including updates and fixes, go here.

  • [NEW] – Removed annoying "re-arm" option from actions menu.

  • [NEW] – Models and textures for mutton.

  • [NEW] – Separate meat for goats, same blood regen as mutton.

  • [NEW] – Can now combine magazines.

  • [NEW] – Added new loot & loot table for church.

  • [NEW] – Added new food and drink items (only found in supermarkets).

  • [NEW] – Added model for a dropped map and watch.

  • [NEW] – Weapon MakarovSD (Military and Military Special).

  • [NEW] – Weapon RPK_74 (Mi8 Helicrash).

  • [NEW] – Vehicle damage displayed in percent (With a Toolbox).

  • [NEW] – 5L Fuel can takes 1 inv slot.

  • [NEW] – Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).

  • [NEW] – Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).

  • [NEW] – Mi8 crash site model.

  • [NEW] – 2 New background tracks.

  • [NEW] – 6 New "Viral" zeds – They are harder to kill, they do more damage, and they have a higher chance of causing an infection… be afraid. (Headshot will kill in one shot)

  • [NEW] – Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters.

  • [NEW] – "Sleep" at tents changed to "Rest".

  • [NEW] – Remote exec security. Should prevent all major RE exploits

  • [NEW] – Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg

  • [NEW] – Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks).

  • [NEW] – Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.

  • [NEW] – Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.

  • [NEW] – New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").

  • [NEW] – Servers date has been locked to give full moon nights.

  • [NEW] – Zeds hitting through Walls/Buildings should now be fixed.

  • [NEW] – Main menu Intro.

  • [NEW] – 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbag for small, 2 sandbags for medium)

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