• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Diablo 3: Itemization Improvements Are Coming

March 6, 2013 by Ian Miles Cheong

Blizzard has posted a blog to announce changes to the game’s itemization.

diablo 3 witch doctor

Blizzard is outlining its plans for the future of Diablo 3, and it has begun with the publication of a developer journal detailing the game's itemization for its next big update.

The biggest change being brought to Diablo 3's itemization system is to make rare items not just rare, but also powerful. At the present, Legendary items in the game vary in their use, and some of them—while rare—are not very good.

According to designer Travis Day, the developers want the rarity of Legendary items to be reflected in their power.

"When a Legendary drops, the question that goes through a player's mind should never be "is this a good item?" It should be "how awesome is it?" For example, if you are playing a Demon Hunter wielding a Rare crossbow and a Legendary crossbow drops, we want your reaction to be "Holy crap, YES!" not "*sigh* another Hellrack." It's a problem if players don't want to bother identifying their Legendaries, let alone pick them up. We want to change this," he wrote.

Each of these Legendary items will be tweaked to draw from a much more diverse pool of stats to encourage players to try out new builds.

Additionally, Blizzard intends to do a lot more with the game's gold sinks, like the crafting recipes it implemented in the recent 1.07 patch. To that end, Blizzard says that they are looking to implement new vanity options and other potential ways for players to differentiate their characters from those of their friends.

The biggest change that Blizzard is bringing to Diablo 3 are new incentives for players to kill monsters and play the game as they did previous Diablo games, instead of relying on the Auction House for their best items.

You can read about the potential solutions the designers have proposed on the blog.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Tony Hawk's Pro Skater 3 + 4 - Before You Buy

Tony Hawk's Pro Skater 3 + 4 - Before You Buy

10 Recent UNLOCKABLES That Pushed Players To Their LIMITS

10 Recent UNLOCKABLES That Pushed Players To Their LIMITS

10 Games That Turned Into MICROTRANSACTION HELLS

10 Games That Turned Into MICROTRANSACTION HELLS

10 GENIUS moments in Flop Games

10 GENIUS moments in Flop Games

10 Games That RUINED Single Player Games For Us

10 Games That RUINED Single Player Games For Us

20 LEGENDARY Games Worth Revisiting in 2025

20 LEGENDARY Games Worth Revisiting in 2025

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

CHEATER FINED $175000, RED DEAD ONLINE RETURNS? & MORE

What The HELL is GOING on With Xbox?

What The HELL is GOING on With Xbox?

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

10 LOCKED Areas Developers Didn't Think WE'D UNLOCK

Category: Updates

Sidebar

Recent Posts

  • Ken Levine: Judas Is An “Old-School Game” With No Online And Live Service Components
  • SAG-AFTRA Members Ratify Agreement To Finally End Video Game Voice Actor Strike
  • Rumor: Marvel’s Blade Entered The Production Phase Only Last Year
  • Nintendo Switch Online’s Game Vouchers Program Is Finally Ending Next Year
  • Is Roblox or Minecraft “Better” In 2025?

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme