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Time For Yet Another Deleted Scene From Wreck-It Ralph

February 18, 2013 by Matt Hawkins

In which Ralph visits a place that’s The Sims and Grand Theft Auto.

A couple days ago we passed along a deleted scene from the upcoming home video release of Disney's Wreck-It Ralph. Well, time for another.

Whereas the previous clip was simply an interaction that is mostly punctuated by a gag, the following has a lot more meat on its bones. It's from a pivotal part, near the end, in which Ralph has gone to another game to drown his sorrows. One based upon a totally brand new game world, which was eventually entirely cut from the final movie, one called Extreme Easy Living 2.

Be warned: the following contains heavy duty spoilers from this point forward:

When talking with MTV, Wreck-It Ralph's director Rich Moore, explained that Extreme Easy Living 2 was a place to simply throw in the towel, and hence where Ralph retreats to when he has hit rock bottom.  It's described as…

"… a place where there's good guys, no bad guys. There's just guys and chicks and beer and sharks and volleyball. It was the hedonistic place, kind of like 'The Sims' combined with 'Grand Theft Auto' social gaming type place that really had no objective to it… It was bottom of the barrel for Ralph. It felt like a place where he would go and slink away into obscurity and drink away his sorrows of how he hurt Vanellope back in 'Sugar Rush.'"

As for why it was ultimately axed…

"It became this fourth video game world that we visited really late in the game that came into the story pretty much in the third act of the movie or late in the second act that we had never been before. We heard it alluded to, and it seemed very late in the story to be introducing this new place with all of its rules. It was a whole other world to learn. It felt like a lot for the audience to digest at that point, unfortunately."

Though Moore goes on to state that he would love to see Extreme Easy Living 2 in the sequel. Mostly because he had such a fondness for it…

"… It was one of the most difficult decisions on this project, to lose that game world, because we all thought it was so great. It was so funny. It was almost. It just seemed like it wrote itself. It was one of those things where the material for it seemed so abundant. It was really painful to cut that out of the film."

Moor also notes that another major reason why it was difficult to find a place for it is because its inspirations were console games, and everything else referenced was so steeped in the world of the arcade. So perhaps that there is another clue as to what direction Wreck-It Ralph 2 might take?

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