Naughty Dog's follow-up to the Uncharted series, possibly the retail swan song of the Playstation 3, will be pushed back from the original expectations of release to June 14th.
The game's a massive departure from their other work, featuring a new attempt to bring more gravitas and drama than the grand cinematic style of their previous efforts. Moving on from tales of modern swashbuckling and weird narratively inappropriate levels of mass-murder for what's supposed to be a likeable character, to a broken post-apocalyptic world where your characters are struggling to stay alive.
On the Playstation Blog the game's creative director Neil Druckmann stated that they need a little extra time in order to polish. In order to ensure quality before release they opted to extend production rather than cut corners. He stated:
"we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.
As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, for you, our fans."
This is barely a delay at all, really, as he's quick to state that while we need to update our calendars we don't have to change seasons.
We'll likely hear even more during Sony's event on the 20th.