• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

id Software’s John Carmack Comments on Game Engine Development

January 14, 2013 by Ian Miles Cheong

John Carmack weighs in on his development of the engines for both Quake 3 and Doom 3.

carmack

John Carmack is well known, and well respected for his work in videogames—particularly in his development of FPS game engines such as those in Doom, Quake and most recently, Rage. His engines have served as strong backbones for games like Half-Life, the Call of Duty series, and other heavy hitters.

Responding to an article on Kotaku about the beauty of Doom 3’s source code, John Carmack added some comments of his own about his thought process while developing the engine and how he thinks the code is cleaner compared to his work on C++, as he considers it “a final evolution of [his] C style, rather than the first iteration of [his] C++ style.”

He explained how he “meandered” into C++ with the newer game, basically experimenting with the coding language. He wrote about how he wished he’d read up more on the language before jumping into it.

In some ways, I still think the Quake 3 code is cleaner, as a final evolution of my C style, rather than the first iteration of my C++ style, but it may be more of a factor of the smaller total line count, or the fact that I haven’t really looked at it in a decade. I do think "good C++" is better than "good C" from a readability standpoint, all other things being equal.

I sort of meandered into C++ with Doom 3 – I was an experienced C programmer with OOP background from NeXT’s Objective-C, so I just started writing C++ without any proper study of usage and idiom. In retrospect, I very much wish I had read Effective C++ and some other material. A couple of the other programmers had prior C++ experience, but they mostly followed the stylistic choices I set.

I mistrusted templates for many years, and still use them with restraint, but I eventually decided I liked strong typing more than I disliked weird code in headers. The debate on STL is still ongoing here at Id, and gets a little spirited. Back when Doom 3 was started, using STL was almost certainly not a good call, but reasonable arguments can be made for it today, even in games.

I am a full const nazi nowadays, and I chide any programmer that doesn’t const every variable and parameter that can be.

The major evolution that is still going on for me is towards a more functional programming style, which involves unlearning a lot of old habits, and backing away from some OOP directions.

Carmack has a much longer post up on the subject at the #AltDevBlogADay blog, which you can read here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 20 NEW Story Based Games of 2026

Top 20 NEW Story Based Games of 2026

10 WEIRD Gaming Stories of May 2026

10 WEIRD Gaming Stories of May 2026

GTA 6 REVIEWS "IMPORTANT", UNREAL ENGINE 6 REVEALED & MORE

GTA 6 REVIEWS "IMPORTANT", UNREAL ENGINE 6 REVEALED & MORE

10 SNEAKY Tricks Games USE WITHOUT TELLING YOU

10 SNEAKY Tricks Games USE WITHOUT TELLING YOU

007 First Light: 10 Things The Game DOESN'T TELL YOU

007 First Light: 10 Things The Game DOESN'T TELL YOU

State of Play June 2026 - 10 Predictions We ARE DESPERATE FOR

State of Play June 2026 - 10 Predictions We ARE DESPERATE FOR

007 First Light - Before You Buy

007 First Light - Before You Buy

10 Games That CHANGE If You Play Them WRONG

10 Games That CHANGE If You Play Them WRONG

20 Best FREE Games We've EVER PLAYED

20 Best FREE Games We've EVER PLAYED

Category: Updates

Sidebar

Recent Posts

  • Rumor: Kingdom Hearts 4 News Is (Maybe) Coming This August
  • Rumor: Star Wars Eclipse Is “Very Far Along” And Will “Absolutely Come Out”
  • “Keep The Receipts” – Call Of Duty: Modern Warfare 4 Doubles Down On “No Clowny Skins”
  • CD Projekt RED Is Ditching DLC To Release Three The Witcher Games In The Next Six Years
  • Fable Is Delayed To February 2027 – But It Will Still Be In The Xbox Games Showcase

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme