• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Sony Patents New GPU-Switching Technology for ‘PS4’

December 21, 2012 by Ian Miles Cheong

Sony has patented a technology allowing the next-generation PS4 to switch between two architecturally distinct GPUs.

PlayStation 4 Design concept

Microsoft isn't the only company to be working on a next-generation console, as Sony appears to be hard at work on their next-gen PlayStation, which we're tentatively referring to as the PS4. A sleuth on NeoGAF discovered that the Japanese company recently patented "Dynamic Context Switching Between Architecturally Distinct GPUs."

The abstract of the patent reads as follows: "Graphics processing in a computer graphics apparatus having architecturally dissimilar first and second graphics processing units (GPU) is disclosed. Graphics input is produced in a format having an architecture-neutral display list. One or more instructions in the architecture neutral display list are translated into GPU instructions in an architecture specific format for an active GPU of the first and second GPU."

It's a mouthful. To put it in layman's terms, the Sony has filed a patent for a technology that'll integrates the APU and GPU in its next-gen gaming platform. The idea is that the system will allow two architecturally distinct GPUs to work in tandem and balance the load. The result is the system will be able to handle graphically intense games with powerful physics engines without conking out.

The technology is same as what Apple's line of Macbook Pros offer, allowing the OS to switch between low-performance, low-power consumption integrated GPU for web browsing and desktop, and a dedicated GPU for more intensive purposes, like gaming and rendering movies.

Essentially, this will allow the PlayStation 3 to use the relatively low-performance GPU to handle the operating system and the overlays, which typically lag the hell out of a game when you hit the PlayStation home button; while the game runs in the background on the dedicated GPU without taking a performance hit. It only makes sense to implement task switching and a social overlay if Sony intends to improve its social networking capabilities for the PlayStation Network.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

10 Recent AAA Games That Actually KILLED IT

10 Recent AAA Games That Actually KILLED IT

Samson - Before You Buy

Samson - Before You Buy

Starfield PS5 - Before You Buy

Starfield PS5 - Before You Buy

10 BAD Games We Actually ENJOYED

10 BAD Games We Actually ENJOYED

20 Hidden Mechanics Discovered in Recent Games

20 Hidden Mechanics Discovered in Recent Games

What The HELL Is Going On With FORTNITE?

What The HELL Is Going On With FORTNITE?

10 Games That Are CHALLENGING AAA GAMES

10 Games That Are CHALLENGING AAA GAMES

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

Category: Updates

Sidebar

Recent Posts

  • Castlevania: Belmont’s Curse Brings Us To France – To Fight The Spectre Of Joan of Arc
  • Rumor: New Metro 2033 Game Will Be Announced Next Week
  • Marvel’s Guardians of the Galaxy Received A Rating In Taiwan – For Nintendo Switch 2
  • Rumor: Take-Two And Rockstar Have Cracked Down On GTA 6’s Trailer 3 Getting Leaked
  • Metal Gear Solid Movie Moving Forward With Sony – And Dropping Jordan Vogt-Roberts

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme