With the upcoming sequel to 2015’s Star Wars: Battlefront set to release in the coming month’s DICE producer Craig McLeod spoke during a PlayStation released round table regarding the titles imminent release, what they wanted to improve with the latest addition and problems they’ve addressed during production.
“A lot of people found that with the original Battlefront, after a few months of play, they lacked the long-term goals,” he explained. “So these are the things that we are really trying to make sure we nail in this new game.”
While the first Battlefront was limited in the sense of only including characters from the original Star Wars movies (and later Rogue One), the sequel will have those, along with prequel and new-era.
The Sequel will also be bringing a campaign to the title – something that fans were disappointed to see excluded from the first Battlefront.
“The ambition here that we’ve managed to achieve is something I never thought would be able to be realised when I worked in games,” he said. “I am just incredibly proud of that.”
Star Wars: Battlefront II is set to release in November, players will be able to get a first-hand taste of the game during an open-beta in October.
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