Nintendo has just released its latest update for the critically acclaimed, Switch-exclusive fighting title, ARMS.
Update 2.1 is set to introduce a host of new changes to the game, most notably being balance fixes to heroes and slight gameplay tweaks.
First off, Nintendo has adjusted the way the rush gauge fills, players will now find that punches which do not connect with the opponent will not fill up the rush gauge as much as it used to – this is to prevent players from abusing this mechanic during matches. Secondly hit box sizes have also been adjusted prevent issues whereby hits would register despite it looking like so.
Nintendo has also introduced 5 new Training exercises to familiarize new players with the game’s controls.
The update also brings about a bunch of different bug fixes, check out the full list of changes below:
- Moved “Training” to the top menu.
- Added five exercises to “Training”, and added difficulty level indications.
- Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
- When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
- Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
- Changed the pause, results, and replay menus in “Training” to be more convenient.
- For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
- Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
- We have made the following adjustments for some fighters and arms:
Fighters / Arms | Adjustments |
Master Mummy | Increased dash speed. Increased movement speed when jumping. |
Mechanica | Increased movement speed when jumping. |
Kid Cobra | Adjusted floatation when performing a jump attack. |
Byte & Barq | Trained Barq to get up quicker. |
Boomerang | Increased speed when throwing in a wide curve. Increased extension speed. Increased homing. |
Coolerang | Increased extension speed. Increased homing. |
Revolver | Increased extension speed. Improved curving performance. Increased retraction speed. Shortened the time needed from starting a rush to firing the first shot. |
Retorcher | Improved curving performance. Increased retraction speed. Increased expansion rate when extending. |
Parasol | Increased expansion rate when extending. Increased retraction speed. Decreased expansion rate for charge attacks. |
Megawatt | Improved curving performance. Increased retraction speed. |
Slamamander | Increased homing |
Tribolt | Increased extension speed. Decreased rush damage. |
Triblast | Increased speed of charge attacks. |
Homie | Increased rush damage. |
Guardian | Made it so the electric shock when a charge attack connects lasts longer. Corrected odd behavior that occurred when a rush attack connected with a wall or platform. |
Blorb | Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted. |
Seekie | Increased retraction speed. Made it so the electric shock when a charge attack connects doesn’t last as long. |
Ramram | Increased retraction speed. Decreased expansion rate for charge attacks. Decreased speed of charge attacks. |
Cracker, Popper, Hydra | Increased retraction speed. |
Bubb, Buff | Decreased extension speed. Decreased expansion rate when extending. |
ARMS is available now exclusively on the Nintendo Switch.