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This Is Why Bungie Didn’t Implement New Classes In Destiny 2

June 26, 2017 by Jordan Coetsee

Don’t change a working recipe.

Destiny 2 is set to come out in a couple of months and it seems that it’s going to be an overall new experience – even for players from the original Destiny. One this thing that won’t be changing, however, is the classes, which people thought kind of interesting on Bungie’s part.

In an Interview with Metro, executive producer David Allen was asked why the development team didn’t implement new classes in the MMO shooter. His response was that the already existing classes are rich enough.

“When we think about the game we look at where do we feel like we have an area to grow?” Allen said. “We feel like the Titan, Hunter, and Warlock… there’s still new ways to play those classes that we can explore. And when you look at the community that exists around the game, up to this point, and you see the attachment that they have to those. You see pictures of people on the Internet who have the logos tattooed on their bodies and you think, ‘This is something that people really have a deep connection to’.”

What about the prospect of keeping the existing classes and adding sub-classes? His response: “It’s interesting for me as a player,” he said in response. “I could’ve played a Hunter since day one, and whenever I look at some of the new sub-classes I’m like, maybe I should change to a Warlock. And then I have like this weird twinge where I’m like, ‘But I’m a Hunter, I can’t do that!’”

Destiny 2 will release September for the PS4, Xbox One and PC.

 

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