While Peter Molyneux's Curiosity has already amassed over 150,000 users on its first day of release, Molyneux still considers the project a "disaster,"
In a lengthy but quite insightful interview with RPS, Molyneux shares his displeasures and concerns regarding 22 Cans' first project.
It (Curiosity) was a disaster. The last two weeks have been the worst and the best two weeks of my life. Here, we launched Curiosity and we thought it would be a slow-burning thing. We thought we’d be climbing up to tens of thousands of people over a month, and it took a couple of hours. Then we panicked and we put a fix in to try and get Curiosity up and running on a distributed load, on a cluster basis.
We were tired and we made a mistake. The mistake, which was very hard to unravel, was that people started losing their gold coins. We have now, in Apple cert, a fix for that. If people put the update on – it should be out in a couple of days – then they won’t lose coins anymore. The service of Curiosity is much more robust. The actual ability for getting on and joining now is pretty seamless.
Molyneux adds that he understands people getting angry. He even states that his own wife is barely talking to him since she lost a million gold coins.
Aside from Curiosity, 22 Cans has another project lined up and for this one, they're asking people for help via Kickstarter. Titled "Godus," Molyneux reveals that "everything he is will be put into this."
Yeah, that statement is quite…something, no? Of course, Molyneux is known to spit out a hyperbole or two now and then. And this is where the interview gets interesting. In the same interview, Molyneux admits that over-promises and under-delivers. This gets to him so much that he actually cried during the interview and admits that he has to live by those "stupid mistakes" — even if this means Godus won't be kickstarted.
I can’t blame people for not believing. I am going to put everything, every ounce of energy, every piece of myself, every statement I made into this game, because this… Populous created me. I didn’t create Populous.
[That statement was followed by a long silence. And then Molyneux cried.]
I know I’ve said things… I wish I could not say them, I guess. I just… I still believe so much. I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.
Be sure to give the whole interview a read, as it might be one of the best interviews about Molyneux I've read in a long time.
Do you think Curiosity a disaster? And based on Molyneux's past works, are you willing to back Godus on Kickstarter even if there is a chance that he over-promises again?