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Black Ops 2 Patch Notes for Xbox 360 and PS3 Released

November 22, 2012 by Alex Co

Treyarch has released the patch notes for the Xbox 360 and PS3’s title update for Black Ops 2.

While we already posted that there was a title update for the Xbox 360 released yesterday by Treyarch, some people might not have realized that there was a patch released earlier — November 17 to be exact — on the PS3, too.

If you're curious to know what each patch contains for their respective platforms, then you'll be happy to know that Treyarch has finally released the patch notes for both.

Xbox 360 Patch Notes:

  • Made infrastructure and performance improvements to Live Streaming.

  • Made streaming performance improvements to video playback in CODTV.

  • Addressed an issue where flight range parameters for airborne vehicles could be deleted in the middle of a match due to a network interruption. This fix resolves the following symptoms reported by the community:

  • Escort drone flying under the map

  • Inability to call in the Dragonfire

  • FHJ-18 weapon level is now increased by destroying Scorestreak vehicles and aircraft.

  • Care Package/AGR canister exploit has been addressed.

  • Patched a small map exploit in Aftermath.

  • Addressed a rare situation that would cause the Emblem Editor menu to overlap other menus.

  • Balance pass on spawn influencers to improve cases causing non-optimal spawning under certain conditions.

  • Improved performance for emblem uploads to prevent an occasional hang. If there is an error connecting to servers during an upload, you will now be able to re-try your save.

  • Emblems and Clan tags will now appear correctly on the Assault Shield when stowed on the back.

  • Addressed all reported UI error code messages.

  • Elite Clan Friends list no longer actively sorts players when their status is updated. The player list will refresh after closing and re-opening the tab.

  • Improved a number of emblem icons in the Emblem Editor.

  • Junkyard IV reward added to Calling Cards.

PS3 Patch Notes (patch released on November 17):

  • Made performance improvements to matchmaking and lobby timers to start matches faster.

  • Addressed an issue contributing to the majority of reported freezes. A small number of low frequency cases continue to undergo investigation for the next patch update.

  • Many backend updates have been made since launch to streamline servers for load balancing. This results in many general improvements to matchmaking, user content servers, leaderboards and online security.

  • Made infrastructure and performance improvements to Live Streaming.

  • Made streaming performance improvements to video playback in CODTV.

  • Addressed an issue where flight range parameters for airborne vehicles could be deleted in the middle of a match due to a network interruption. This fix resolves the following symptoms reported by the community:

  • Escort drone flying under the map

  • Inability to call in the Dragonfire

  • FHJ-18 weapon level is now increased by destroying Scorestreak vehicles and aircraft.

  • Care Package/AGR canister exploit has been addressed.

  • Patched a small map exploit in Aftermath.

  • Addressed a rare situation that would cause the Emblem Editor menu to overlap other menus.

  • Balance pass on spawn influencers to improve cases causing non-optimal spawning under certain conditions.

  • Improved performance for emblem uploads to prevent an occasional hang. If there is an error connecting to servers during an upload, you will now be able to re-try your save.

  • Emblems and Clan tags will now appear correctly on the Assault Shield when stowed on the back.

  • Addressed all reported UI error code messages.

  • Elite Clan Friends list no longer actively sorts players when their status is updated. The player list will refresh after closing and re-opening the tab.

  • Improved a number of emblem icons in the Emblem Editor.

  • Junkyard IV reward added to Calling Cards.

 

While the PS3's connectivity issues seems to have been fixed, the "freezing" problem is still there — at least from what I've experienced. Hopefully Treyarch gets to it, too, no?

Are there any major fixes Treyarch needs to do for Black Ops 2's multiplayer as of the moment? If so, let us know what they are in the comments below.

Thanks, MP1st

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