• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Halo 4 Documentary Goes In-Depth Into Infinity Multiplayer Development

October 15, 2012 by Ian Miles Cheong

The development of Halo 4’s Infinity Multiplayer is explained in a newly released documentary.

Halo 4 multiplayer

Microsoft and 343 Industries have just released the full length documentary of how they developed Halo 4’s Infinity Multiplayer mode. The documentary is roughly over 13 minutes in length and goes behind the scenes of the game for an in-depth look at how the whole thing came together at the studio. The making of Infinity is part three in a series of behind-the-scenes looks at the game. 

According to the developers, narrative and competitive lines are blurred aboard the UNSC Infinity, the setting in which the game’s multiplayer mode takes place. 

“Something we really wanted to do with Halo 4 is to bring a new perspective to Halo multiplayer,” says the game’s creative director Josh Holmes. 

The documentary goes very in-depth into the game’s various modes, how each of its maps were developed and the philosophy that went behind that development. 

On the development of Flood, the game’s spiritual successor to the Infection mode, the game’s lead multiplayer level designer Kynan Pearson shared the philosophy that went into the development of each map. 

“Whenever we start a space, we need to concentrate on a few key things,” he said. “One is that there’s distinct player marks everywhere you look so you can orient yourself and you never get lost when you’re playing. Two is when you’re moving from location to location, if you’re jumping across a gap, that none of those jumps feel frustrating. So for instance flood’s our replacement for infection and players have higher jump height. We needed to make sure that we could make a map that you’re always going to hit your target, you’re always going to move around smoothly.”

The developers also talk about how they’re bringing back modes like King of the Hill and Oddball, and the changes and innovations they’re making to each mode. 

Finally, 343 Industries explains how Spartan Ops is set in the lore of the game, which is set six months after the events of the singleplayer campaign. 

Halo 4 is set for release on November 6 for the Xbox 360.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

Category: Updates

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme