Microsoft and 343 Industries have just released the full length documentary of how they developed Halo 4’s Infinity Multiplayer mode. The documentary is roughly over 13 minutes in length and goes behind the scenes of the game for an in-depth look at how the whole thing came together at the studio. The making of Infinity is part three in a series of behind-the-scenes looks at the game.
According to the developers, narrative and competitive lines are blurred aboard the UNSC Infinity, the setting in which the game’s multiplayer mode takes place.
“Something we really wanted to do with Halo 4 is to bring a new perspective to Halo multiplayer,” says the game’s creative director Josh Holmes.
The documentary goes very in-depth into the game’s various modes, how each of its maps were developed and the philosophy that went behind that development.
On the development of Flood, the game’s spiritual successor to the Infection mode, the game’s lead multiplayer level designer Kynan Pearson shared the philosophy that went into the development of each map.
“Whenever we start a space, we need to concentrate on a few key things,” he said. “One is that there’s distinct player marks everywhere you look so you can orient yourself and you never get lost when you’re playing. Two is when you’re moving from location to location, if you’re jumping across a gap, that none of those jumps feel frustrating. So for instance flood’s our replacement for infection and players have higher jump height. We needed to make sure that we could make a map that you’re always going to hit your target, you’re always going to move around smoothly.”
The developers also talk about how they’re bringing back modes like King of the Hill and Oddball, and the changes and innovations they’re making to each mode.
Finally, 343 Industries explains how Spartan Ops is set in the lore of the game, which is set six months after the events of the singleplayer campaign.
Halo 4 is set for release on November 6 for the Xbox 360.