• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Game Design Legends All Agree on One Thing: Cloning Sucks

March 8, 2012 by Josh Wanamaker

At GDC, game design luminaries approached the topic of cloned games.

One of my more anticipated panels of this year’s GDC featured a roundtable discussion between Jordan Mechner, Tim Sweeney, Adam Saltsman, Markusb “Notch” Persson, John Romero, and Jane Pinckard. These industry greats talked about a ton of fascinating stuff, but a recurring theme during the conversation was the issue of cloning social/mobile games, which has become a significant problem amongst the indie development community.

In fact, cloning is now so common, and the threat it represents so great, that John Romero (who founded a social game studio) feels he has to keep extremely tight-lipped about his projects, less they be stolen by a larger publisher. Whether or not this level of paranoia is really necessary or not isn’t fully understood, but when huge companies like Zynga can blatantly clone popular games from smaller, less-successful companies, it’s sensible that at least some precautions be taken.

Unfortunately, one fundamental aspect of the indie dev-scene has a direct correlation to the ever increasing commonality of cloning efforts by Zynga and others. : An open, sharing community of developers that spread hard-learned concepts amongst themselves to benefit everyone is inherently under threat of having those concepts stolen.

Sweeny’s advice for avoiding cloning was straightforward and perfectly logical:

1)Make your game complicated enough that it would take competitors too long to catch up with your development efforts. By the time they did, your game would already be out the door and firmly entrenched.

2)Employ a passionate team of talented developers that produce content which simply can’t be duped without a significant amount of time and effort (something the major publishers/developers aren’t usually willing to sacrifice)

Tim ended his rant by stating that “…Epic made a conscious decision to produce games that Zynga couldn’t clone.”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Samson - Before You Buy

Samson - Before You Buy

Starfield PS5 - Before You Buy

Starfield PS5 - Before You Buy

10 BAD Games We Actually ENJOYED

10 BAD Games We Actually ENJOYED

20 Hidden Mechanics Discovered in Recent Games

20 Hidden Mechanics Discovered in Recent Games

What The HELL Is Going On With FORTNITE?

What The HELL Is Going On With FORTNITE?

10 Games That Are CHALLENGING AAA GAMES

10 Games That Are CHALLENGING AAA GAMES

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

GTA 6 OPEN WORLD SECRET SAUCE REVEALED, NEW GAMES ANNOUNCED & MORE

I Am Jesus Christ - Before You Buy

I Am Jesus Christ - Before You Buy

15 Recent Open World Games That TRULY FEEL ALIVE

15 Recent Open World Games That TRULY FEEL ALIVE

Category: Features

Sidebar

Recent Posts

  • Elden Ring Tarnished Edition For Switch 2 Up For Pre-Order At $ 80 – The Same Price As Other Platforms
  • Playground Shares The First Six Minutes Of Forza Horizon 6 – And Explains What It’s All About
  • 007 First Light Releases May 27, Switch 2 Version Delayed To Summer 2026
  • Rumor: GTA 6 Will “Produce Millionaires” Thanks To User Generated Content
  • Rumor: Nintendo Is Already Working On A New Luigi’s Mansion Game, Complete With Amiibo

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme