• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Game Design Legends All Agree on One Thing: Cloning Sucks

March 8, 2012 by Josh Wanamaker

At GDC, game design luminaries approached the topic of cloned games.

One of my more anticipated panels of this year’s GDC featured a roundtable discussion between Jordan Mechner, Tim Sweeney, Adam Saltsman, Markusb “Notch” Persson, John Romero, and Jane Pinckard. These industry greats talked about a ton of fascinating stuff, but a recurring theme during the conversation was the issue of cloning social/mobile games, which has become a significant problem amongst the indie development community.

In fact, cloning is now so common, and the threat it represents so great, that John Romero (who founded a social game studio) feels he has to keep extremely tight-lipped about his projects, less they be stolen by a larger publisher. Whether or not this level of paranoia is really necessary or not isn’t fully understood, but when huge companies like Zynga can blatantly clone popular games from smaller, less-successful companies, it’s sensible that at least some precautions be taken.

Unfortunately, one fundamental aspect of the indie dev-scene has a direct correlation to the ever increasing commonality of cloning efforts by Zynga and others. : An open, sharing community of developers that spread hard-learned concepts amongst themselves to benefit everyone is inherently under threat of having those concepts stolen.

Sweeny’s advice for avoiding cloning was straightforward and perfectly logical:

1)Make your game complicated enough that it would take competitors too long to catch up with your development efforts. By the time they did, your game would already be out the door and firmly entrenched.

2)Employ a passionate team of talented developers that produce content which simply can’t be duped without a significant amount of time and effort (something the major publishers/developers aren’t usually willing to sacrifice)

Tim ended his rant by stating that “…Epic made a conscious decision to produce games that Zynga couldn’t clone.”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

Category: Features

Sidebar

Recent Posts

  • GTA 6 Players Debate The “Chaos To Come” At Games Launch
  • A Gamer Pitches Complex Melee Systems For GTA 6
  • GTA Online Fully Unveils “A Safehouse In The Hills” Content
  • Did GTA Online Confirm The Return Of A GTA V Protagonist?
  • Tim Cain Reveals He’s Working Full Time At Obsidian Entertainment

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme