While Square Enix was content with only showing off Play Arts figures on the show floor at New York Comic Con this year, they had a bunch of upcoming games to demo for the press this weekend. One of those titles was Crystal Dynamics’ upcoming Lara Croft and the Temple of Osiris.
Due out Dec. 9 this year on PC, PlayStation 4 and Xbox One, the Egyptian-themed adventure serves as a sequel to 2010’s Guardian of Light and stars Lara Croft in a top-down isometric action adventure that adds four-player co-op to the mix.
After some hands-on time with a preview build of the PC version, I came away impressed by the title, even if some of it felt familiar to Guardian of Light. Read on to find out seven things I learned after playing through it.
1. Couch and online co-op, with some twists and caveats.
The game doubles the amount of players from its predecessor, allowing up to four players in online and local co-op. Players can drop in and out at any point, and interestingly enough, the game’s puzzles will change to accommodate the amount of players.
I noticed that the game doesn’t allow you to swap characters at any moment, so you pretty much have to drop out and drop back in just to select a new character.