• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

10 Best Game Gimmicks That Made Good Games Better

January 6, 2021 by Kevin Thielenhaus

We’re going giddy for gimmicks.

Car-Jumping Shift Mechanic [Driver: San Francisco]

The Shift Mechanic in Driver: San Francisco turns a basic open-world racer into one of the craziest driving games ever made. Instead of physically hijacking cars, your “shift” into other vehicles from a bird’s eye view.

And the game uses this cool idea to its utmost — you don’t just drive races or chase people, you can hijack cars to knock out other racers and take the lead, or stop a convoy from reaching its destination by hopping into oncoming traffic. There are even multiplayer races where you can try to stop your friends from reaching a destination.

It’s an awesome mechanic, and I can only think of one other game that does something like it — ironically, an earlier game. Battlefield 2 let you leap into other soldiers from the map. It’s a great concept. Seriously, why isn’t this in more games?


WORLD (Ways of Reordering Life’s Destiny) System [Tactics Ogre: Let Us Cling Together]

Only unlocked after completing the game, the WORLD System and an entirely new dynamic to your choices. Tactics Ogre: Let Us Cling Together is a Tactics RPG like Final Fantasy Tactics — except the story can branch out wildly depending on your decisions. With the WORLD System, you can finally see how your decisions branch, and easily jump around to experience everything the game has to offer from a simple chart-like menu.

It’s a great system, and one we’re seeing more of — just not where you’d expect. Adventure games like Detroit: Become Human start off with choice boards, showing everything you can accomplish (and miss) through your decisions. This simple gimmick takes away some of the mystery, but also reinforces just how much more you can see in a game. I think that trade-off is worth it. In my experience, games that try to obfuscate their content always have much less than they imply.


Check out more great gimmicks of gaming on the next page.

Pages: Page 1 Page 2 Page 3 Page 4 Page 5

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BIGGEST Lies Ever Told by Developers

10 BIGGEST Lies Ever Told by Developers

Diablo 4: Lord of Hatred - Before You Buy

Diablo 4: Lord of Hatred - Before You Buy

20 Upcoming SMALLER Games of 2026 That Excite Us

20 Upcoming SMALLER Games of 2026 That Excite Us

Top 10 NEW Games of May 2026

Top 10 NEW Games of May 2026

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

Category: FeaturesTag: Bayonetta, Driver: San Francisco, Gravity Rush, Gravity Rush 2, Half-Life 2, Middle-Earth: Shadow of War, No More Heroes, Portal, Portal 2, Red Faction: Guerilla, Saints Row 3, Saints Row 4, Tactics Ogre: Let Us Cling Together, Undertale

Sidebar

Recent Posts

  • Take-Two Looking At Doing Something “With All Our Intellectual Property,” Like L.A. Noire
  • Denuvo And 2K Games Adds 14 Day Online Check To Their Games After DRM Is Compromised
  • Rumor: Valve’s Internal Pricing Targets For The New Steam Machine Have “Skyrocketed”
  • The Blood Of Dawnwalker Culls This September 3, Launch Details Revealed
  • Dataminers Believe They Have Solved The PS4/PS5 DRM “Mystery” – Will Sony Get Away With It?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme