Mass Effect 3
If people didn’t like the ending to Fallout 3, people REALLY didn’t like the ending to Mass Effect 3. Instead of defeating the galaxy-killing threat of the Reapers in a heroic battle, you get three different color-coded ending choices that don’t depend on any of your actions up to that point. They’re all weirdly bleak, too. You can destroy all synthetic life, or merge synthetic and organic life into a weird hivemind thing that sounds really gross. These endings are frankly terrible.
And it only got worse in the Extended Edition, adding a new ending that results in the Reapers wiping out all life in the galaxy because you wanted to fight — which is what the fans begged for since the beginning. It felt like a spit in the face. Nobody wanted this additional ending, even if it was released for free.
So, why does this game belong on the list? The Mass Effect 3: Citadel DLC is a light-hearted romp that re-unites your Commander Shepherd with characters and love interests from the entire series. The Citadel hub is expanded, and you get tons of new scenes with your favorite characters going on a little adventure. It isn’t the end of the game, but if you turn of ME3 after completing Citadel, then you’ll have the most positive ending possible to the entire series.
Resident Evil 7
Resident Evil 7 basically wraps up its story in a nice little bow. There’s a twist (the old woman? that’s actually the evil child!) and monsters to shoot with giant guns. What more do you need?
Well, there are loose threads that need to be addressed — two of the Baker kids are still alive after you complete the plot. You think Resident Evil 8 is going to explain what happened to them? No way, you need to buy all the DLC for that.
Not A Hero and End of Zoe detail the fates of Lucas Baker and Zoe Baker. Lucas is the malevolent child with a penchant for sadistic death traps, and you finally get to take him out as an arriving Chris Redfield. End Of Zoe introduces a new Baker brother to the equation, one that’s all about punching mold monsters into goop. In the final DLC, you rescue Zoe — a very nice touch, because originally you’re forced to betray her for the best ending. That sucks, so getting to hold up your end of the bargain and actually helping her out makes for a much happier ending.
Find for fumbled endings and attempts to sell us extra DLC on the next page.