Wolfenstein: Youngblood – All Collectibles Locations Guide | Catacombs

Your home-away-from-home in Wolfenstein: Youngblood is the Catacombs. This is your base, and the area you’ll return to after every mission. When you’re not hunting Nazis, you can chill out in this area. It’s absolutely packed with collectibles, but I recommend waiting until after you’ve completed the game to start hunting them down.

Lots of the collectibles in this area simply won’t appear until you’ve reached specific milestones in the story. One of those milestones is finished up the main story and defeating the final boss. I don’t know when certain collectibles appear, so it’s probably safer to just wait until the end to complete your collectibles hunt.


More Wolfenstein: Youngblood guides:


All Collectibles Locations Guide | Catacombs

[Work-in-Progress: More collectibles will be added as they’re discovered in this area. Not all collectibles can be found on your first visit.]

There are six types of collections in Wolfenstein: Youngblood — Readables, UVK taps, Audio Tapes, 3-D Glasses, Floppies, and Concept Chests.

How To Use Floppies & Unlock Concept Chests: Use Floppies on computers to discover hidden codes and location clues for Concept Chests in each area


3-D Glasses #1: On a small table in the kitchen area. It’s to the right of the fridge.

Readable #1: On the bar in the kitchen area.

UVK Tape #1: Next to the bar. Find it next to the TV monitor.

Tape #1: It’s on the table to the left of the UVK Tape collectible, between the monitor and the arcade cabinet.

3-D Glasses #2: On the triangle-shaped shrine just outside the bar area.

Readable #2: On the green desk in the medical area.

3-D Glasses #3: Inside the yellow cabinet above the green desk in the medical area.

Readable #3: On the center table in the medical area.

Readable #4: On a table near the Metro map in the lower section of the Catacombs.

Readable #5: Past the +1 Life Crate, next to the mission-giver at the end of the waterway. The readable is on one of the stacked barrels.

3-D Glasses #4: In the bunk room adjacent to the lower level corridor. In the back-right corner.

Tape #2: On the table in the middle of the bunk room.

Readable #6: On a table in the washroom at the back of the bunks.

3-D Glasses #5: On a barrel in the left-hand alcove leading toward the dead-end exit.

UVK Tape #2: Hidden on the red computer racks behind the Floppy computer in the central work area where Abby Walker is located.

Readable #7: On the computer terminal to the left of the Floppy computer in the central / upper area.

Readable #8: There’s also a newspaper on the exact some console.

Tape #3: On the desk where Abby Walker is sitting.

Readable #9: On the table opposite the Floppy computer in the central area with Abby.

3-D Glasses #6: On the back of the boat in the lower area of the Catacombs.

3-D Glasses #7: In a box, on the passage to the left as you leave the waterway. Next to the bunkroom entrance.

UVK Tape #3: Next to the TV in the back-right corner of the bunkroom.

Readable #10: On a barrel in the central computer room.

UVK Tape #4: Below the sign pointing to the armory / firing range. The sign is located near the center of the map, visible from the computer room.

3-D Glasses #8: On the top row of lockers in the Firing Range / Armory area.

Readable #11: Hanging off the lockers, right next to the 3-D Glasses in the Firing Range / Armory area.

Readable #12: On the small round table, near the two mission-givers in the Firing Range.

3-D Glasses #9: On one of the computer terminals, to the left of the blueprint. Right next to the hole leading to the metro map.

3-D Glasses #10: Under the ‘Metropolitan’ sign near the center of the map. Only available after you finish the story.

3-D Glasses #11: In the record room with the disco ball. Only available after you finish the story.

3-D Glasses #12: In the armory, on the mission-giver’s table. Only available after you finish the story.

3-D Glasses #13: On the upper level, near the the gate to the surface entrance — through the metal door that the villains escape through. Only available after you finish the story.